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cannot see the total size report (which is available on editor log)
could add search box (to quickly search if certain file gets included in the build)
sort by filetype column (image, script, prefab, ...)
keep previous build size(s), so can compare *data is already in the editor.log (if didnt close unity, so could read multiple build reports from it, and allow displaying, comparing them)
aldd open explorer (context menu or double click) for each file
show image file resolution? (might be slow though..)
save build report datagrid column sizes to preferences
BUG: cannot read buildreport if unity has locked, file
buttons to view previous/next build report (note: but need to refresh build reports, if new one is added after previously parsed reports, or would need to parse all reports again, everytime?)
show build timestamp for currently selected build report (so that user knows if this is latest) *there is no timestamp info..
error checking: if press get report during build, then cannot find end string for report?
show streamingassets data size
fix open build report item (since now uses array, old path doesn't work anymore)
parse project path for each build report (otherwise cannot open file there)
handle this log message "Information on used Assets is not available, since player data was not rebuilt. Do a clean build to view the Asset build report information."
iterate streaming assets files and add into main report? (but then need to recalculate % values for all..)
handle log files with timestamps? (if they appear here when enabled) *not affected
show build elapsed time
streaming assets folder size can be only displayed for latest build report (because older reports might have different files there) *or calculate from total build size, unless there are other hidden data that might be added to it?
Build Report (summary)
Uncompressed usage by category (Percentages based on user generated assets only):
Textures 653.5 mb 94.4%
Meshes 0.0 kb 0.0%
Animations 4.6 kb 0.0%
Sounds 5.7 mb 0.8%
Shaders 16.3 kb 0.0%
Other Assets 6.2 mb 0.9%
Levels 153.0 kb 0.0%
Scripts 3.3 mb 0.5%
Included DLLs 23.2 mb 3.4%
File headers 216.8 kb 0.0%
Total User Assets 692.3 mb 100.0%
Complete build size 737.6 mb
The text was updated successfully, but these errors were encountered:
…th preferences, parse projectpath from editorlog, add contect menu and double click to open buildreport file with Explorer select file, rename BuildReport struct to BuildReportItem
save build history into custom txt file, inside ProjectSettings/, then can see full history, (build duration, size, ...) and can use that info for estimated build time in batch builder *this should be editor script, onpostprocess build it outputs those values (and more info) into single file
option: add custom editor script to projects, that records build stats inside some folder, so can keep proper history
Build Report (summary)
Uncompressed usage by category (Percentages based on user generated assets only):
Textures 653.5 mb 94.4%
Meshes 0.0 kb 0.0%
Animations 4.6 kb 0.0%
Sounds 5.7 mb 0.8%
Shaders 16.3 kb 0.0%
Other Assets 6.2 mb 0.9%
Levels 153.0 kb 0.0%
Scripts 3.3 mb 0.5%
Included DLLs 23.2 mb 3.4%
File headers 216.8 kb 0.0%
Total User Assets 692.3 mb 100.0%
Complete build size 737.6 mb
The text was updated successfully, but these errors were encountered: