Priority Inheritance with Backtracking for Iterative Multi-agent Path Finding (AIJ-22)
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Updated
Apr 14, 2025 - C++
Priority Inheritance with Backtracking for Iterative Multi-agent Path Finding (AIJ-22)
Common pathfinding algorithms
General purpose library for multithreaded Rapidly Random exploring Trees
C++ pathfinding implementation using SFML
My own copy of a classic Pacman game made with the help of C++ and Qt Framework. The behavior of the Ghosts is repeated.
Visualization for "A*" pathfinding algorithm in a grid-based map developed with SFML, C++
Path planner for UAV that search the best flight route through the clouds from NOAA weather forecast. The pathfinding algorithm tested are A* and Dijkstra
Very simple A* pathfinding using c++
A Matlab project for planning pursuit-evasion paths in 2D simply connected polygonal environments
Simple C++ implementation of an A* Pathfinding class.
The A* & Dijkstra search algorithm visualization using C++ & OpenGL
Implementation of A* algorithm on C++ with reading a map from a file
TIPE project about Pathfinding in C++
Path Finding Algorithms implemented in C++ / SDL. Personal project for learning purposes.
End of term artificial intelligence project - simulation of an A* Algorithm
Fast and easy to use standalone header only 2D astar algorithm library in C++20
A benchmarking tool comparing several pathfinding algorithms.
A simple .FA (DNA) text-based file Compressor (and other things).
Traversal Algorithms on a Grid or a Graph.
This school project uses Dijkstra algorithm to find the shortest route in the parisian public transport network (Paris, France).
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