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29 changes: 29 additions & 0 deletions content/news/026/index.md
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Expand Up @@ -472,6 +472,35 @@ More details to be shown soonish!
[sf-grid-tweet]: https://twitter.com/moletrooper/status/1432441648890449920
[sf-island-tweet]: https://twitter.com/moletrooper/status/1438877808412008450

### [Arcana]

![two synchronized views on tanks players-controlled tanks shooting each other
](arcana-tanks-multiplayer.gif)
_Two clients connected to the same server_

[Arcana] is ECS based game engine focused on simplicity and performance.

It recently got huge progress towards multiplayer support.
Traditional client-server systems were added and used in the ["Tanks" example][arcana-tanks].

Clients send only command queue to the server and server sends game world updates
to the clients. Engine supports multiple players per client.
For example players may be added for each active input device.

To allow wide variety of genres player is not attached to one specific entity
and may control many.
In RTS player may control all their units and will send commands for each one.

Gameplay system that consumes commands doesn't even need to be aware of netcode.
Either way it just drains command queue of an entity and utilizes them.
That system must not be run on clients at all.

[Arcana] is very early work-in-progress and may not always work
out-of-the-box atm, but stability improvements are expected next month.

[Arcana]: https://github.com/zakarumych/arcana
[arcana-tanks]: https://github.com/zakarumych/arcana/tree/master/examples/tanks

## Learning Material Updates

### GDC: Rust for Game Tooling by [Dan Olson][dan-olson-twitter]
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