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31 changes: 31 additions & 0 deletions content/news/026/index.md
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Expand Up @@ -452,6 +452,37 @@ To get started with [Sparsey], check out the [Sparsey Cheat Sheet] and the
[Sparsey Cheat Sheet]: https://github.com/LechintanTudor/sparsey/blob/master/guides/cheat_sheet.md
[examples on GitHub]: https://github.com/LechintanTudor/sparsey/tree/master/examples

### [bevy_verlet]

![bevy_verlet](bevy_verlet.gif)

[bevy_verlet] is a lib for projects using [Bevy Engine][bv_bevy]
providing a plugin to use [verlet Integration][bv_wikipedia]
physics. Very useful for Cloth simulation and joints, and less expensive than
complex physics engine, it is a nice addition to 2D or 3D projects. Making good
use of the Entity-Component-System architecture of the bevy engine, any entity
can become a `VerletPoint` and have physics applied to it.

The crate also provides *sticks* which constrains the points in order to create
strings or cloth. With its modularity, you may customize the physics precision
(iterations), the gravity, and the physics time step to use.

Not yet available on crates.io, the lib will be released after a few missing
features are provided:

- Primitive collision
- Object batching (optimization)
- Global documentation

You may contact the author on Twitter [@ManevilleF][ManevilleF] or join the
[discussion][bv_discussion].

[bevy_verlet]: https://github.com/ManevilleF/bevy_verlet
[bv_discussion]: https://twitter.com/ManevilleF/status/1437350669858611202?s=20
[ManevilleF]: https://twitter.com/ManevilleF
[bv_bevy]: https://bevyengine.org/
[bv_wikipedia]: https://en.wikipedia.org/wiki/Verlet_integration

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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