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28 changes: 28 additions & 0 deletions content/posts/newsletter-019/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -750,6 +750,34 @@ It consists of two crates:
[wasm_plugin_host]: https://lib.rs/crates/wasm_plugin_host
[wasm_plugin_guest]: https://lib.rs/crates/wasm_plugin_guest

### [Graphite][graphite-repo]

![Graphite GUI](graphite.png)
_Progress on the GUI_

[Graphite][graphite-repo] ([GitHub][graphite-repo], [Discord][graphite-discord],
[Twitter](https://twitter.com/GraphiteEditor)) is an in-progress vector and
raster graphics editor built on a nondestructive node-based workflow.

Since February's Rust Gamedev Meetup [which announced][graphite-video] the
Graphite vision and attracted tremendous interest, community advise has shifted
the development strategy to focus on a 0.1 MVP release ASAP:

- The past year's in-development custom GUI has been shelved in lieu of an
interim web GUI. Graphite intends to natively support Windows, Mac, Linux, and
Web. This change unblocks core application development but means Graphite is
Web-only until the Rust GUI ecosystem matures. Good progress this month has
been made building the web GUI with [Vue](https://vuejs.org/).
- Graphite 0.1 will now support only vector editing. This defers the large
complexity of the graph render engine required for node-based raster editing.
It should be less difficult to first focus on building a vector editor that
improves upon the UX of Illustrator and Inkscape.

[graphite-repo]: https://github.com/GraphiteEditor/Graphite
[graphite-discord]: https://github.com/GraphiteEditor/Graphite/blob/master/README.md#discord
[graphite-twitter]: https://twitter.com/GraphiteEditor
[graphite-video]: https://www.youtube.com/watch?v=Ea4Wt_FgEEw&t=563s

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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