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Newsletter 13: Add Minigene and Event Chaining #265

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38 changes: 38 additions & 0 deletions content/posts/newsletter-013/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -222,6 +222,28 @@ organized with one branch for each subsection.
[chargrid]: https://github.com/stevebob/chargrid/
[@stevebob]: https://github.com/stevebob

### [Event Chaining as a Decoupling Method in ECS][event-chaining]

![graph: FileSignal -> AssetSignal -> AssetEvent](event-chain-assets-graph.png)

[@jojolepro] released a [blog post][event-chaining] that provides
an in-depth look at how using events in entity-component-system architectures
can improve system reusability dramatically.

Using events in this way also allows for:

- easier testing,
- additional configurability,
- possible performance improvements,
- higher usability - especially if using generics.

The blog also has an [RSS feed][jojolepro-rss] and more in-depth posts about
game development are planned.

[event-chaining]: https://www.jojolepro.com/blog/2020-08-20_event_chaining/
[jojolepro-rss]: https://www.jojolepro.com/blog/blog.xml
[@jojolepro]: https://github.com/jojolepro

## Library & Tooling Updates

### [Rapier: 2D and 3D Physics Engines Focused on Performance][rapier-august]
Expand Down Expand Up @@ -386,6 +408,22 @@ _Discussions:
[egui_glium]: https://crates.io/crates/egui_glium
[egui_web]: https://crates.io/crates/egui_web

### [Minigene][minigene]

[Minigene][minigene] is a tiled and ASCII game engine made by [@jojolepro].
It allows to very simply create complex games running on desktop as well as
in the browser.

While it is still under heavy development, a lot can be done already:

- Easily create ECS systems.
- Create tiled and ASCII entities.
- Create GUI elements.
- Move entities around with A\* pathfinding.
- and much more!

[minigene]: https://www.github.com/jojolepro/minigene

### Tetra

[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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