Skip to content

Newsletter 13: Add gfx, wgpu, and vange-rs news #246

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 7 commits into from
Sep 6, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
60 changes: 60 additions & 0 deletions content/posts/newsletter-013/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -209,6 +209,29 @@ It can be played in the browser or downloaded at [itch.io][Cary].
[Cary]: https://specificprotagonist.itch.io/cary
[extra-credits-jam]: https://itch.io/jam/extra-credits-game-jam-6

### [vange-rs]

![vangers-shadow](vangers-shadows.jpeg)

[vange-rs] is the project of re-implementing the [Vangers] game (from 1998)
in Rust using modern development practices, parallel computations, and GPU.

This month vange-rs got real-time shadows!
See [video on /r/rust_gamedev][vangers-shadow-video] and technical description
on the [Hybrid Shadows][vangers-shadow-blog] post of the blog.

Another exciting development - the new bruteforce rendering technique allowing
to shift the camera behind the mechos as in 3rd person view.
See [video on /r/rust_gamedev][vangers-bars-video] and technical description on
the [Bar Painting][vangers-bars-blog] post of the blog.

[Vangers]: https://en.wikipedia.org/wiki/Vangers
[vange-rs]: https://github.com/kvark/vange-rs
[vangers-shadow-video]: https://reddit.com/r/rust_gamedev/comments/i32p6r/realtime_hybrid_shadows_in_vangers
[vangers-shadow-blog]: https://kvark.github.io/vange-rs/2020/08/04/shadows.html
[vangers-bars-video]: https://reddit.com/r/rust_gamedev/comments/igejxy/vangers_3rd_person_camera
[vangers-bars-blog]: https://kvark.github.io/vange-rs/2020/08/29/bar-painting.html

### [Chillscapes][chillscapes-itch]

![Chillscapes Main Menu](chillscapes_main_menu.png)
Expand Down Expand Up @@ -529,6 +552,43 @@ also built.
[hassle-rs]: https://github.com/Traverse-Research/hassle-rs
[dxc]: https://github.com/microsoft/DirectXShaderCompiler

### [gfx-rs][gfx-repo] and [wgpu][wgpu-site]

![wgpu-rs water](wgpu-water.gif)
_wgpu-rs's [water example][wgpu-water]_

gfx-rs project and wgpu ecosystem have observed the release of 0.6 versions! 🎉

Some of the updates:

- Reworked project structure:
- `wgpu-core` - a safe pure-Rust internal API, implementing WebGPU specification;
- `wgpu-rs` - the idiomatic Rust wrapper;
- `wgpu-native` - the C API wrapper, aiming to be compatible with [Dawn];
- Gecko and Servo - for implementing WebGPU API in the browsers.
- Ability to record API traces, replay them on a different machine,
and run data-driven tests.
- `write_buffer` and `write_texture` for update the GPU data
without intermediate staging buffers or encoders.
- A number of powerful native-only extensions, such as descriptor indexing,
as well as web-compatible extensions like depth-clamping.
- [naga] v0.2 - an experimental shader translation library.
- The [showcase gallery](https://wgpu.rs/#showcase) was updated.

Read about the details on [gfx-rs blog](https://gfx-rs.github.io/2020/08/18/release-0.6.html).

[@sothr](https://github.com/sothr) has reworked the
[wgpu instancing tutorial][wgpu-instancing-tutor].
See discussion at [/r/rust_gamedev][wgpu-instancing-reddit].

[gfx-repo]: https://github.com/gfx-rs/gfx
[wgpu-site]: https://wgpu.rs
[wgpu-water]: https://github.com/gfx-rs/wgpu-rs/tree/master/examples/water
[wgpu-instancing-tutor]: https://sotrh.github.io/learn-wgpu/beginner/tutorial7-instancing/#the-instance-buffer
[wgpu-instancing-reddit]: https://reddit.com/r/rust_gamedev/comments/i8np5v/simplified_instancing_tutorial_learn_wgpu
[naga]: https://github.com/gfx-rs/naga
[Dawn]: https://dawn.googlesource.com/dawn

### [KAS] v0.5 and [KAS-text] v0.1

![KAS text layout](kas-text-layout.png)
Expand Down
Binary file added content/posts/newsletter-013/vangers-shadows.jpeg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added content/posts/newsletter-013/wgpu-water.gif
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.