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22 changes: 22 additions & 0 deletions content/posts/newsletter-013/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -669,6 +669,28 @@ _Discussions:
[egui_glium]: https://crates.io/crates/egui_glium
[egui_web]: https://crates.io/crates/egui_web

### [voxel-mapper]

![Demo: some terrain painted as grass, snow, dirt, etc](voxel-mapper.jpeg)

[voxel-mapper] is a library and in-game editor for voxel maps, smooth or cubey.
The ultimate goal of the project is to make it easy for artists and programmers
alike to generate volumetric game content, either manually or procedurally.
The library's author [@bonsairobo] has also written a couple posts:

- ["Smooth Voxel Mapping: a Technical Deep Dive on Real-time Surface Nets and Texturing"][voxel-post-tech]
- ["A 3rd Person Camera in a Complex Voxel World"][voxel-post-cam]

Upcoming on the roadmap are procedural generation algorithms for generating
maps, new kinds of voxels, and graphical improvements. Currently, the library
and editor depend on the Amethyst engine version 0.15, but there is a desire to
make the library engine-agnostic. Contributions are welcome!

[voxel-mapper]: https://github.com/amethyst/voxel-mapper
[@bonsairobo]: https://github.com/bonsairobo
[voxel-post-tech]: https://medium.com/@bonsairobo/smooth-voxel-mapping-a-technical-deep-dive-on-real-time-surface-nets-and-texturing-ef06d0f8ca14
[voxel-post-cam]: https://medium.com/@bonsairobo/a-3rd-person-camera-in-complex-voxel-world-523944d5335c

### [Minigene][minigene]

[Minigene][minigene] is a tiled and ASCII game engine made by [@jojolepro].
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