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65 changes: 65 additions & 0 deletions content/posts/newsletter-009/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -370,6 +370,71 @@ Here's a roundup of some of them:

![fermi paradox screenshot](fermi-paradox.jpg)


### [Veloren][veloren]

![Buildings](veloren1.png)

^ _Early procedural building generation_

[Veloren][veloren] is an open world, open-source voxel RPG
inspired by Dwarf Fortress and Cube World.

Lots of systems have been finished up in April to prepare for the launch of 0.6.
Many improvements have been made to the combat systems. Basic world and
civilization simulations have been implemented. Lots of new soundtracks have
been added. The UI is being reworked. Experimental work is being done with
migrating to wgpu, and the level of detail system is a lot closer to being
merged. Villagers have been getting a lot of love as well, making the world feel
more alive.

Here is the April changelog:

```text
- Complete rewrite of the combat system into a state machine
- Abilities like Dash and Triplestrike
- Fireball explosions
- Many new armors and weapons to find in chests
- Fleshed out "attack" animation into alpha, beta and spin type attacks
- Fleshed out range attack into charging and shooting anims for staff/bow
- Added a silhouette for players when they are occluded
- Added transparency to the player when zooming in
- Added dragging and right-click to use functionality to inventory, armor & hotbar slots
- Added basic world and civilisation simulation
- Added fields, crops and scarecrows, paths, bridges, procedural house generation
- Added lampposts, NPCs that spawn in towns, and simple dungeons
- Added sub-voxel noise effect
- Added waypoints next to dungeons
- Added non-uniform block heights
- Added a Level of Detail (LoD) system for terrain sprites and entities
- Villagers tools and clothing, cultists clothing
- You can start the game by pressing "enter" from the character selection menu
```

![Hanging out](veloren2.png)

^ _Early procedural building generation_

You can read more about some specific topics from April:

- [Player Transparency](https://veloren.net/devblog-62#capucho)
- [Towns and Dungeons](https://veloren.net/devblog-64#towns-and-dungeons)
- [wgpu](https://veloren.net/devblog-64#wgpu-with-capucho)
- [Tarpaulin and Toolchains](https://veloren.net/devblog-65#tarpaulin-and-toolchains-by-angelonfira)
- [LoD Progress](https://veloren.net/devblog-65#lod-and-lighting-progress-from-sharp)
- [Sprite LoD](https://veloren.net/devblog-65#sprite-lod-from-zesterer)

The final touches of 0.6 are wrapping up. The team will meet once 0.6 is
released to disucss what 0.7 will look like. See you next month!

April's full weekly devlogs: "This Week In Veloren...":
[#62](https://veloren.net/devblog-62),
[#63](https://veloren.net/devblog-63),
[#64](https://veloren.net/devblog-64),
[#65](https://veloren.net/devblog-65),

[veloren]: https://veloren.net

## Library & Tooling Updates

### Rust Sokoban Tutorial
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