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33 changes: 33 additions & 0 deletions content/news/040/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -69,6 +69,39 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Game Updates

### Rusty Vangers

![Vange-rs rendered with a voxel tree](vangers-3rd-person.jpg)

[Rusty Vangers] ([GitHub][vangers-src], [Itch-io][vangers-itch]) is an
experimental re-implementation of the [Vangers] game,
using GPUs and multi-threading in Rust.

The project has started with a strong focus on rendering,
since efficient GPU implementation of a Voxel world as large as
2048x16384x256 (that's about 8 giga-voxels!) turned into a tough challenge,
even though the original game from 1998 easily does it on CPU.

Finally, after years of experiments, a method has been implemented
that is fast and universal when it comes to viewing angles. It's based
on an acceleration structure in the form of a voxel octree.
This work has landed at the start of November, and now it's possible
to [ride through][vangers-video] the strange worlds
while looking from behind the car, or even from inside it.

This method runs on all APIs (including OpenGL!), thanks to wgpu/naga
portability. It's suitably fast, regardless of perspective, even on
an old macBook with an integrated GPU. It concludes the rendering story
of the project, and the devs can shift focus on other areas.

_Discussions: [Reddit](https://www.reddit.com/r/rust_gamedev/comments/ypf38k/description_of_the_voxel_tracing_in_rusty_vangers/)_

[Rusty Vangers]: https://vange.rs/
[vangers-src]: https://www.github.com/yopox/LD51
[vangers-itch]: https://kvark.itch.io/vangers
[Vangers]: https://store.steampowered.com/app/264080/Vangers/
[vangers-video]: https://vimeo.com/manage/videos/765602608

## Engine Updates

## Learning Material Updates
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