Skip to content

N40: Pixel Engine #1204

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
Dec 3, 2022
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
23 changes: 23 additions & 0 deletions content/news/040/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,29 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Engine Updates

### [Pixel Engine][pixel_engine]

[pixel_engine] by [@Maix0] is a 2D game engine that started as a Rust-version
of olcPixelGameEngine (written in C++). It was used as a learning project
for Maix0, where he worked on it for over 3 years.

This engine has a very straightforward API and is mostly CPU based
(the exception is Decals which are GPU-sprites) but it can achieve some things.
Use it as a way to learn new algorithms or to make a simple game.

It uses [wgpu] underneath so there is support for all desktop targets and WASM
(even though there is a bug in the WASM builds
where the keyboard layout is only QWERTY).

The most recent addition is the [SpriteRef], a way to create a view
inside a sprite where it is possible to draw in it.
You can have multiple non-overlapping views at the same time.

[pixel_engine]: https://github.com/Maix0/pixel_engine
[@Maix0]: https://github.com/Maix0
[SpriteRef]: https://docs.rs/pixel_engine/0.6.0/pixel_engine/graphics/struct.SpriteMutRef.html
[wgpu]: https://wgpu.rs/

## Learning Material Updates

## Tooling Updates
Expand Down