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31 changes: 31 additions & 0 deletions content/news/038/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -76,6 +76,37 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Library Updates

### bevy_oddio

![an example using bevy_oddio](change_pitch_bevy_oddio_example.png)
_an example using bevy_oddio_

[bevy_oddio] by [@harudagondi] is an audio plugin
for the [Bevy] game engine that uses the [oddio] library.
It aims to allow first class support of non-static audio sources
like procedurally generated audio.
The library also aims to have a high amount of flexibility
in controlling custom audio sources where typical audio sink methods
would not suffice.

The previous month saw a new [0.2.0][bevy_oddio_02] release which
irons out some bugs and added new ergonomic features to allow a
better user experience. There is now added support for `Mono`
and `Stereo` audio sources, support for more [oddio]
types, a new example for controlling volume, and much more.
A lot of the APIs have been reworked to make it more flexible
and some public items were deleted to reduce redundancy.

The above screen shows an example of controlling a custom made audio source
([taken from here][bevy_fundsp_example]) by calling the .control() method.

[bevy_oddio]: https://github.com/harudagondi/bevy_oddio
[@harudagondi]: https://twitter.com/harudagondi
[Bevy]: https://bevyengine.org/
[oddio]: https://github.com/Ralith/oddio
[bevy_oddio_02]: https://github.com/harudagondi/bevy_oddio/releases/tag/v0.2.0
[bevy_fundsp_example]: https://github.com/harudagondi/bevy_fundsp/blob/ca08963820c83dd723784db6c6f87df8eadd60e0/examples/oddio/controlled.rs#L40-L52

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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