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61 changes: 46 additions & 15 deletions content/news/035/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -38,11 +38,9 @@ Feel free to send PRs about your own projects!
- [Tooling Updates](#tooling-updates)
- [Library Updates](#library-updates)
- [Other News](#other-news)
- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github)
- [Discussions](#discussions)
- [Requests for Contribution](#requests-for-contribution)
- [Jobs](#jobs)
- [Bonus](#bonus)

<!--
Ideal section structure is:
Expand Down Expand Up @@ -548,31 +546,64 @@ _Discussions:
[kajiya-gi-overview]: https://github.com/EmbarkStudios/kajiya/blob/main/docs/gi-overview.md
[@h3r2tic]: https://github.com/h3r2tic

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->

## Other News

<!-- One-liners for plan items that haven't got their own sections. -->

## Discussions

<!-- Links to handpicked reddit/twitter/urlo/etc threads that provide
useful information -->
- [/r/rust_gamedev](https://reddit.com/r/rust_gamedev/):
- ["Shopping list"][r-gamedev-shopping-list] (a list of things that
are missing from the ecosystem)
- ["Hands-on Rust: Further reading"][r-gamedev-further-reading]
- ["How can I start developing a 3D game engine?"][r-gamedev-3d]
- ["Bevy or Fyrox for 3D Game Development?"][r-gamedev-bevy-fyrox]

[r-gamedev-shopping-list]: https://www.reddit.com/r/rust_gamedev/comments/v8tx37/shopping_list/
[r-gamedev-further-reading]: https://www.reddit.com/r/rust_gamedev/comments/v4q4pr/handson_rust_further_reading
[r-gamedev-3d]: https://reddit.com/r/rust_gamedev/comments/v3z4i1/how_can_i_start_developing_a_3d_game_engine
[r-gamedev-bevy-fyrox]: https://reddit.com/r/rust_gamedev/comments/v7svhg/bevy_or_fyrox_for_3d_game_dev

## Requests for Contribution

<!-- Links to "good first issue"-labels or direct links to specific tasks -->
- [Graphite is looking for contributors][graphite-contribute] to help build the
new node graph and 2D rendering systems.
- [winit's "difficulty: easy" issues][winit-issues].
- [Backroll-rs, a new networking library][backroll-rs].
- [Embark's open issues][embark-open-issues] ([embark.rs]).
- [wgpu's "help wanted" issues][wgpu-issues].
- [luminance's "low hanging fruit" issues][luminance-fruits].
- [ggez's "good first issue" issues][ggez-issues].
- [Veloren's "beginner" issues][veloren-beginner].
- [Amethyst's "good first issue" issues][amethyst-issues].
- [A/B Street's "good first issue" issues][abstreet-issues].
- [Mun's "good first issue" issues][mun-issues].
- [SIMple Mechanic's good first issues][simm-issues].
- [Bevy's "good first issue" issues][bevy-issues].

[graphite-contribute]: https://github.com/GraphiteEditor/Graphite/issues/202
[winit-issues]: https://github.com/rust-windowing/winit/issues?q=is%3Aopen+is%3Aissue+label%3A%22difficulty%3A+easy%22
[backroll-rs]: https://github.com/HouraiTeahouse/backroll-rs/issues
[embark.rs]: https://embark.rs
[embark-open-issues]: https://github.com/search?q=user:EmbarkStudios+state:open
[wgpu-issues]: https://github.com/gfx-rs/wgpu/issues?q=is%3Aissue+is%3Aopen+label%3A%22help+wanted%22
[luminance-fruits]: https://github.com/phaazon/luminance-rs/issues?q=is%3Aissue+is%3Aopen+label%3A%22low+hanging+fruit%22
[ggez-issues]: https://github.com/ggez/ggez/labels/%2AGOOD%20FIRST%20ISSUE%2A
[veloren-beginner]: https://gitlab.com/veloren/veloren/issues?label_name=beginner
[amethyst-issues]: https://github.com/amethyst/amethyst/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
[abstreet-issues]: https://github.com/a-b-street/abstreet/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
[mun-issues]: https://github.com/mun-lang/mun/labels/good%20first%20issue
[simm-issues]: https://github.com/mkhan45/SIMple-Mechanics/labels/good%20first%20issue
[bevy-issues]: https://github.com/bevyengine/bevy/labels/E-Good-First-Issue

## Jobs

<!-- An optional section for new jobs related to Rust gamedev -->

## Bonus

<!-- Bonus section to make the newsletter more interesting
and highlight events from the past. -->
- [DIMS](https://dims.co/jobs)
(Stockholm/Remote): Various roles, open applications accepted
- [Embark Studios](https://careers.embark-studios.com/jobs)
(Stockholm/Hybrid Remote): Various roles, open applications accepted
- [Mutate](https://rustjobs.dev/featured-jobs/Mutate-Rust-Backend-Software-Engineer-7kfTlQFSagzwHhugw1p0)
(Remote): Rust Backend Software Engineer

------

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