Skip to content

Newsletter 8: Add Veloren #108

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 1 commit into from
Apr 8, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
56 changes: 56 additions & 0 deletions content/posts/newsletter-008/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -331,6 +331,62 @@ Some of this month's updates:
[zemeroth-icons]: https://twitter.com/ozkriff/status/1241718003470917635
[zemeroth-gwg]: https://twitter.com/ozkriff/status/1244960610296696834

### [Veloren][veloren]

![LoD](veloren1.png)

^ _Work on Level of Detail_

[Veloren][veloren] is an open world, open-source voxel RPG
inspired by Dwarf Fortress and Cube World.

Many systems have been worked on in March. Worldsim is making progress through
simulation of civilization over time. The map has seen improvements for
lighting. Certain parts of the UI have been going through big changes. Many
small outstanding issues have been worked on by a few diligent contributors.
Networking is also being reworked from the ground up.

Here is the March changelog:

```text
- Added sfx for wielding/unwielding weapons
- Fixed NPCs attacking the player forever after killing them
- Added sfx for collecting, dropping and using inventory items
- New attack animation
- weapon control system
- Game pauses when in singleplayer and pause menu
- Added authentication system (to play on the official server register on https://account.veloren.net)
- Added gamepad/controller support
- Added player feedback when attempting to pickup an item with a full inventory
- Added free look
- Added Italian translation
- Added Portuguese translation
- Added Turkish translation
```

![Hanging out](veloren2.png)

You can read more about some specific topics:

- [New Networking Protocol](https://veloren.net/devblog-57#new-networking-protocol-by-xmac94x)
- [External Work](https://veloren.net/devblog-58#the-external-work-of-imbris)
- [Winit Issues](https://veloren.net/devblog-59#status-of-the-winit-update-branch)
- [UI Improvements](https://veloren.net/devblog-59#ui-improvements-by-pfau-and-co)
- [Map Improvements](https://veloren.net/devblog-60#map-improvements-by-sharp)
- [World Simulation Process](https://veloren.net/devblog-61#world-simulation-process-by-zesterer)

With the Content Update scheduled to come out at the end of April, many systems
will be finishing up development. Keep a lookout for the launch party!

March's full weekly devlogs: "This Week In Veloren...":
[#57](https://veloren.net/devblog-57),
[#58](https://veloren.net/devblog-58),
[#59](https://veloren.net/devblog-59),
[#60](https://veloren.net/devblog-60),
[#61](https://veloren.net/devblog-61).

[veloren]: https://veloren.net

## Library & Tooling Updates

### [bracket-lib]
Expand Down
Binary file added content/posts/newsletter-008/veloren1.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added content/posts/newsletter-008/veloren2.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.