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N34: Add bevy_mod_scripting section #1035

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20 changes: 20 additions & 0 deletions content/news/034/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -97,6 +97,26 @@ on GitHub.

## Library Updates

### [bevy_mod_scripting]

![bevy_mod_scripting logo](logo_bevy_scripting.svg)

[bevy_mod_scripting] by @makspll is a brand new Bevy plugin
enabling multi-language scripting (currently in Lua and Rhai).

The plugin is in early stages but as of now supports:

- Handling events at multiple points of your stage pipeleine.
- Sending events to specific, or all scripts.
- Setting event priority to order your callbacks.
- Defining custom state and API's at initialization.
- Sending run-time error events (to for example show them in an in-game console).
- One-shot scripts.

General Bevy API support is under-way so stay tuned!

[bevy_mod_scripting]: https://github.com/makspll/bevy_mod_scripting

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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26 changes: 26 additions & 0 deletions content/news/034/logo_bevy_scripting.svg
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