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fix: ApplyOutline using a, not working. #4

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4 changes: 2 additions & 2 deletions Assets/052_Object_Outline/ApplyOutline.shader
Original file line number Diff line number Diff line change
Expand Up @@ -65,10 +65,10 @@
float maxAlpha = 0;
for(uint index = 0; index<8; index++){
float2 sampleUV = i.uv + directions[index] * sampleDistance;
maxAlpha = max(maxAlpha, tex2D(_SelectionBuffer, sampleUV).a);
maxAlpha = max(maxAlpha, tex2D(_SelectionBuffer, sampleUV).r);
}
//remove core
float border = max(0, maxAlpha - tex2D(_SelectionBuffer, i.uv).a);
float border = max(0, maxAlpha - tex2D(_SelectionBuffer, i.uv).r);

// sample the texture
fixed4 col = tex2D(_MainTex, i.uv);
Expand Down