Reflect scatter3d marker opacity reality in attributes #114
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
@cldougl @mdtusz
marker.opacity
in scatter3d traces must a be scalar. That is, it doesn't support arrays of scalar like itsscatter
counterpart. We made this decision for performance reasons. Marker opacity arrays would require an extra pass over the data on every render loop.Before this PR, this coercion was made here but wasn't reflected in the scatter3d trace attributes.