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36 changes: 18 additions & 18 deletions content/news/036/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -338,7 +338,7 @@ Fortress and Cube World.

In July, Veloren released 0.13! You can [read the full blog post][veloren-0.13]
that includes a trailer for the release party, and information about the new
features in the release. This release party set a new record of most players on
features in the release. This release party set a new record for most players on
the server at once, going from 195 to now 277! This version brings modular
weapons, real-time weather, cliff towns, cave biomes, level of detail trees, and
much more.
Expand Down Expand Up @@ -370,8 +370,8 @@ _Moving around_
[Agma] by [@TuckerBMorgan] is a 3D game built in the [Storm Engine] that is based
on games like Lost Ark and Diablo. The author has been writing about their experience
with changing how they approach working on personal projects [here].
It is built using a custom UDP based networking stack, a custom ECS,
and a custom skinned mesh renderer to maximize what the author could learn.
It is built using a custom UDP-based networking stack, a custom ECS,
and a custom-skinned mesh renderer to maximize what the author could learn.

[Agma]: github.com/TuckerBMorgan/Agma
[@TuckerBMorgan]: https://twitter.com/T_B_Morgan
Expand All @@ -388,7 +388,7 @@ about automation similar to Satisfactory or Factorio.
This month's updates include:

- [Audio support, a new space view, colonization of planets,
inventory overlay and better notifications][cnc-log-0-8].
inventory overlay, and better notifications][cnc-log-0-8].
- [New textures for structures, info box, updated overlays and modles][cnc-log-0-9].

[@I3ck]: https://github.com/I3ck
Expand All @@ -411,9 +411,9 @@ coding game "Life Code":
> I will be creating the art and models in the game using Blender.
>
> This will be a coding game which means players will have to use languages
> such as Python, Javascript, Rust, C++ and hopefully many more.
> such as Python, Javascript, Rust, C++, and hopefully many more.
> It will be possible to play even if you don't know how to code but the game
> will try to guide you to use real code instead on predefined behavior sets.
> will try to guide you to use real code instead of predefined behavior sets.
> Follow my journey where I try to create an impossible solo indie game
> with little to no game dev experience.

Expand Down Expand Up @@ -516,7 +516,7 @@ is a Rust library that provides bindings for the Godot game engine.
The last few months have been a bit quieter around godot-rust. A lot of this
can be attributed to developers exploring the [GDExtension API][gd-gdext], the
successor of GDNative for Godot 4. At this point, a lot of the foundation is
still being built, however some more concrete plans are outlined in
still being built, however, some more concrete plans are outlined in
[#824][gd-824]. Further updates will be posted in that issue or on Twitter.

Nevertheless, several improvements have been integrated to godot-rust since
Expand All @@ -542,7 +542,7 @@ Nevertheless, several improvements have been integrated to godot-rust since
_WASM 3d CPU Rendering On a 2d Fantasy Console?_

[Gamercade] ([Discord][Gamercade-Discord], [Github][Gamercade-Github])
by @RobDavenport is a WASM powered fantasy console focused
by @RobDavenport is a WASM-powered fantasy console focused
on building multiplayer neo-retro games.

After over half a year in development, Gamercade and related tools are ready
Expand Down Expand Up @@ -673,7 +673,7 @@ Twitter!
![A screenshot from RuggRogue: a tiled view on a dungeon
and a classic textual UI](ruggrogue.png)

[@tung] has been working on simple web-playable roguelike [RuggRogue][ruggrogue]
[@tung] has been working on a simple web-playable roguelike [RuggRogue][ruggrogue]
inspired by the [Rust Roguelike Tutorial][rl-tut]
and documented the source code structure in a guide:

Expand Down Expand Up @@ -713,7 +713,7 @@ Windows or Linux. What you get is a single executable with
- Save/Restore state
- Netplay!

It's early days, but the key features are there and work is ongoing
It's early days, but the key features are there, and work is ongoing
to make it more mature!

[nes-bundler]: https://github.com/tedsteen/nes-bundler
Expand All @@ -728,8 +728,8 @@ using rend3, wgpu, and egui. It follows the steps of applications like
Houdini, or Blender's geometry nodes project and provides a node-based
environment to compose procedural recipes to create 3d models.

The focus for the past few months has been into evolving Blackjack from a proof
of concept into a usable application. It's current status is not yet production
The focus for the past few months has been on evolving Blackjack from a proof
of concept into a usable application. Its current status is not yet production
ready, but it can now be used to build complex procedural models editable inside
a game engine thanks to its new engine integration system.

Expand Down Expand Up @@ -934,7 +934,7 @@ This month [OpenGl 2.1/GLESv2][gl2pr] PR got merged, adding support for old
android phones, virtual machines, and just old computers.
While the PR itself is quite small, it solved a very old design issue:
[compatibilities proposal][mqcompat]. Fixing this issue opened the door for
both lower-end backends, like gl1, and higher-level backends. Metal being the
both lower-end backends, like gl1, and higher-level backends. Metal is the
next in line.

[miniquad]: https://github.com/not-fl3/miniquad/
Expand All @@ -952,7 +952,7 @@ It currently:

- Loads geometry and meshes
- Loads mesh attributes such as color
- Loads default material diffuse textures, normal maps and emissive maps
- Loads default material diffuse textures, normal maps, and emissive maps
- Loads the custom Maya PBR materials, including all material textures
- Load the scene tree and translate it to bevy's hierarchy

Expand Down Expand Up @@ -1001,7 +1001,7 @@ _A visualization of a simple NPC behavior tree_
[bonsai-bt] by [@Sollimann] is a Rust implementation of behavior trees.

> A Behavior Tree (BT) is a data structure in which we can set the rules of how
> certain behavior's can occur, and the order in which they would execute.
> certain behaviors can occur and the order in which they would execute.
> BTs are a very efficient way of creating complex systems that
> are both modular and reactive.
> These properties are crucial in many applications,
Expand All @@ -1015,7 +1015,7 @@ _Discussions: [/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/vxk8h

### [shades] and [shades-edsl]

![a sorce code that uses shades and a running app with the result:
![a source code that uses shades and a running app with the result:
a gradient from green to red](shades-edsl.png)

[@phaazon] has published [a detailed article][shades-article] that introduces
Expand Down Expand Up @@ -1105,8 +1105,8 @@ _Discussions: [/r/rust](https://reddit.com/r/rust/comments/w92aya/fdg)_
- [bevy_roguelike] is a project that implements reusable Bevy ECS
systems and components for writing roguelike games.
- Other library updates:
- [wgpu v0.13 and naga v0.9][wgpu-13] bring newest WGSL spec support,
improved presentation and pipelining, and lots of ther performance
- [wgpu v0.13 and naga v0.9][wgpu-13] bring the newest WGSL spec support,
improved presentation and pipelining, and lots of performance
and correctness improvements. The devs also decided to make the DX12 backend
default on Windows and are looking for testers.
- [bevy_pancam] is a 2d-camera plugin for Bevy that works with orthographic cameras.
Expand Down