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Rustc pull update #2381
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make it possible to run in-tree rustfmt with `x run rustfmt` Currently, there is no way to run in-tree `rustfmt` using `x fmt` or `x test tidy` commands. This PR implements `rustfmt` on `x run`, which allows bootstrap to run the in-tree `rustfmt`. Fixes #140723
Do not deny warnings in "fast" try builds When we do the classic ``@bors` try` build without specifying `try-job` in the PR description, we want to get a compiler toolchain for perf./crater/local experimentation as fast as possible. We don't run any tests in that case, so it seems reasonable to also ignore warnings. Fixes: rust-lang/rust#140753 r? `@jieyouxu` try-job: dist-x86_64-linux
Eliminate `word_and_empty` methods. To remove the last remaining `Ident::empty` uses. r? `@jdonszelmann`
Clarify black_box warning a bit Trying to bring the docs on black_box more in line with the advice that we have discussed in Zulip. rust-lang/rust#140341 (comment)
Only include `dyn Trait<Assoc = ...>` associated type bounds for `Self: Sized` associated types if they are provided Since #136458, we began filtering out associated types with `Self: Sized` bounds when constructing the list of associated type bounds to put into our `dyn Trait` types. For example, given: ```rust trait Trait { type Assoc where Self: Sized; } ``` After #136458, even if a user writes `dyn Trait<Assoc = ()>`, the lowered ty would have an empty projection list, and thus be equivalent to `dyn Trait`. However, this has the side effect of no longer constraining any types in the RHS of `Assoc = ...`, not implying any WF implied bounds, and not requiring that they hold when unsizing. After this PR, we include these bounds, but (still) do not require that they are provided. If the are not provided, they are skipped from the projections list. This results in `dyn Trait` types that have differing numbers of projection bounds. This will lead to re-introducing type mismatches e.g. between `dyn Trait` and `dyn Trait<Assoc = ()>`. However, this is expected and doesn't suffer from any of the deduplication unsoundness from before #136458. We may want to begin to ignore thse bounds in the future by bumping `unused_associated_type_bounds` to an FCW. I don't want to tangle that up into the fix that was originally intended in #136458, so I'm doing a "fix-forward" in this PR and deferring thinking about this for the future. Fixes #140645 r? lcnr
Rollup of 8 pull requests Successful merges: - #140095 (Eliminate `word_and_empty` methods.) - #140341 (Clarify black_box warning a bit) - #140684 (Only include `dyn Trait<Assoc = ...>` associated type bounds for `Self: Sized` associated types if they are provided) - #140707 (Structurally normalize in range pattern checking in HIR typeck) - #140716 (Improve `-Zremap-path-scope` tests with dependency) - #140800 (Make `rustdoc-tempdir-removal` run-make tests work on other platforms than linux) - #140802 (Add release notes for 1.87.0) - #140811 (Enable triagebot note functionality for rust-lang/rust) r? `@ghost` `@rustbot` modify labels: rollup
Fix linking statics on Arm64EC Arm64EC builds recently started to fail due to the linker not finding a symbol: ``` symbols.o : error LNK2001: unresolved external symbol #_ZN3std9panicking11EMPTY_PANIC17hc8d2b903527827f1E (EC Symbol) C:\Code\hello-world\target\arm64ec-pc-windows-msvc\debug\deps\hello_world.exe : fatal error LNK1120: 1 unresolved externals ``` It turns out that `EMPTY_PANIC` is a new static variable that was being exported then imported from the standard library, but when exporting LLVM didn't prepend the name with `#` (as only functions are prefixed with this character), whereas Rust was prefixing with `#` when attempting to import it. The fix is to have Rust not prefix statics with `#` when importing. Adding tests discovered another issue: we need to correctly mark static exported from dylibs with `DATA`, otherwise MSVC's linker assumes they are functions and complains that there is no exit thunk for them. CI found another bug: we only apply `DllImport` to non-local statics that aren't foreign items (i.e., in an `extern` block), that is we want to use `DllImport` for statics coming from other Rust crates. However, `__rust_no_alloc_shim_is_unstable` is a static generated by the Rust compiler if required, but downstream crates consider it a foreign item since it is declared in an `extern "Rust"` block, thus they do not apply `DllImport` to it and so fails to link if it is exported by the previous crate as `DATA`. The fix is to apply `DllImport` to foreign items that are marked with the `rustc_std_internal_symbol` attribute (i.e., we assume they aren't actually foreign and will be in some Rust crate). Fixes #138541 --- try-job: dist-aarch64-msvc try-job: dist-x86_64-msvc try-job: x86_64-msvc-1 try-job: x86_64-msvc-2
Previously `-Zprint-mono-items` would override the mono item collection strategy. When debugging one doesn't want to change the behaviour, so this was counter productive. Additionally, the produced behaviour was artificial and might never arise without using the option in the first place (`-Zprint-mono-items=eager` without `-Clink-dead-code`). Finally, the option was incorrectly marked as `UNTRACKED`. Resolve those issues, by turning `-Zprint-mono-items` into a boolean flag that prints results of mono item collection without changing the behaviour of mono item collection. For codegen-units test incorporate `-Zprint-mono-items` flag directly into compiletest tool. Test changes are mechanical. `-Zprint-mono-items=lazy` was removed without additional changes, and `-Zprint-mono-items=eager` was turned into `-Clink-dead-code`. Linking dead code disables internalization, so tests have been updated accordingly.
Update `backtrace` in Cargo.lock Ran `cargo update -p backtrace`. This is needed to forward port the rust-gpu compiler backend. Subsumes rust-lang/rust#140631. Was supposed to be fixed by rust-lang/rust#140353, but there were test failures and the backtrace update was backed out.
Merge typeck loop with static/const item eval loop r? `@ghost` Let's try a small one first. Doing this in general has some bad cache coherence issues because the query caches are laid out in `Vec<QueryResult>` lists per query where each index refers to a `DefId` in the same order as we're iterating. Iterating two or more lists at the same time does have cache issues, so I want to poke a bit at it to see if we can't merge just a few of them at a time.
Remove mono item collection strategy override from -Zprint-mono-items Previously `-Zprint-mono-items` would override the mono item collection strategy. When debugging one doesn't want to change the behaviour, so this was counter productive. Additionally, the produced behaviour was artificial and might never arise without using the option in the first place (`-Zprint-mono-items=eager` without `-Clink-dead-code`). Finally, the option was incorrectly marked as `UNTRACKED`. Resolve those issues, by turning `-Zprint-mono-items` into a boolean flag that prints results of mono item collection without changing the behaviour of mono item collection. For codegen-units test incorporate `-Zprint-mono-items` flag directly into compiletest tool. Test changes are mechanical. `-Zprint-mono-items=lazy` was removed without additional changes, and `-Zprint-mono-items=eager` was turned into `-Clink-dead-code`. Linking dead code disables internalization, so tests have been updated accordingly.
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