diff --git a/content/news/026/index.md b/content/news/026/index.md index be5cb214d..31571ec47 100644 --- a/content/news/026/index.md +++ b/content/news/026/index.md @@ -473,6 +473,19 @@ If you don't, you can still read [the slides][dan-olson-slides]. [gdc-vault-video]: https://gdcvault.com/play/1027315 [dan-olson-slides]: https://research.activision.com/publications/2021/09/the-rust-programming-language-for-game-tooling +### [Learn Wgpu][learn-wgpu] Updated: No More Swap Chains! + +As part of the update to 0.10, the wgpu team removed the `SwapChain` from the +API. The `Surface` will now be used to retrieve textures to render to wrapped +in `SurfaceTexture`s. You configure the `Surface` in a similar way to how you +would configure the `SwapChain`, except the struct is now called +`SurfaceConfiguration` instead of `SwapChainDescriptor`. + +If you want to know more, you can check [the tutorial's news page][learn-wgpu-news]. + +[learn-wgpu]: https://sotrh.github.io/learn-wgpu +[learn-wgpu-news]: https://sotrh.github.io/learn-wgpu/news + ## Tooling Updates ## Library Updates