diff --git a/content/news/026/gdc-talk.jpg b/content/news/026/gdc-talk.jpg new file mode 100644 index 000000000..c6cab0419 Binary files /dev/null and b/content/news/026/gdc-talk.jpg differ diff --git a/content/news/026/index.md b/content/news/026/index.md index 00cd5d925..a1a001400 100644 --- a/content/news/026/index.md +++ b/content/news/026/index.md @@ -209,6 +209,25 @@ As the godot-rust community keeps growing, the project can now be found ## Learning Material Updates +### GDC: Rust for Game Tooling by [Dan Olson][dan-olson-twitter] + +![Title card](gdc-talk.jpg) + +[Dan Olson][dan-olson-twitter] gave a talk at the Game Developers Conference in +July about using Rust for game tooling. The talk describes how Rust is being +integrated at Treyarch. Dan gives a "sales pitch" about several Rust benefits, +and goes over several case studies about where it is used. It makes appearances +in the Treyarch image packer, and is used in 3 major tools, and around 20 +smaller one-off tools. Around 120k lines of Rust code have been written for the +projects. + +If you have a GDC Vault account, you can watch [the video][gdc-vault-video]. +If you don't, you can still read [the slides][dan-olson-slides]. + +[dan-olson-twitter]: https://twitter.com/olson_dan/status/1438600242962698256 +[gdc-vault-video]: https://gdcvault.com/play/1027315 +[dan-olson-slides]: https://research.activision.com/publications/2021/09/the-rust-programming-language-for-game-tooling + ## Tooling Updates ## Library Updates