diff --git a/content/news/021/index.md b/content/news/021/index.md index 852c5d55e..3e5629594 100644 --- a/content/news/021/index.md +++ b/content/news/021/index.md @@ -133,7 +133,7 @@ and try to find a way home! The Submariner was made with the [Macroquad][macroquad] game engine and [hecs] was used as the Entity-Component-System (ECS) data structure. -[_Click here to play the Submariner in your browser_][submariner-itch] +[Click here to play the Submariner in your browser.][submariner-itch] _Discussions: [ldjam.com][submariner-ldjam]_ @@ -210,15 +210,14 @@ This month: ![A demonstration of the Project YAWC map editor](project_yawc_map_editor.png) -Project YAWC is a turn-based strategy game built in GGEZ, being developed -by junkmail. +Project YAWC ([Twitter](https://twitter.com/ProjectYawc)) is a turn-based +strategy game built in GGEZ, being developed by junkmail. April saw the release of Alpha 5, including the integrated map editor, alongside balance changes and unit additions. -_Contact: -[Twitter](https://twitter.com/ProjectYawc), -[Alpha Access Request Form](https://forms.gle/w22ohPGNk58fo9bv6)_ +An [alpha access request form](https://forms.gle/w22ohPGNk58fo9bv6) is available, +if you want to try it out. ### [The Process] @@ -256,7 +255,7 @@ _Discussions: ![Improved text rendering](pglowrpg_progress.jpg) -[pGLOWrpg][pglowrpg-github] by [@Roal_Yr] +pGLOWrpg ([GitHub][pglowrpg-github], [Twitter][pglowrpg-twitter]) by [@Roal_Yr] is a Procedurally Generated Living Open World RPG, a long-term project in development, which aims to be a narrative text-based game with maximum portability and accessibility. @@ -269,8 +268,6 @@ Recent updates include: - Text wrap implemented. - Fallback modes for text printing implemented. -_Discussions: [Twitter][pglowrpg-twitter]_ - [@Roal_Yr]: https://twitter.com/Roal_Yr [pglowrpg-twitter]: https://twitter.com/pglowrpg [pglowrpg-github]: https://github.com/roalyr/pglowrpg @@ -548,19 +545,14 @@ The demo shown above was coded in a single evening, together with sprite sheet loading and sprite animations which will be integrated into the engine later. -Default 2D renderer renders sprites with auto-batching, +The default 2D renderer renders sprites with auto-batching, so all sprites are rendered in single instanced draw call, -allowing rendering millions of sprites in one frame. - -Rendering is done with [`sierra`] - Vulkan-like graphics API with -batteries included. - -Arcana uses [`hecs`] as ECS and rolls its own simplistic `System` trait -to define and run systems, once per frame or with fixed steps. - -[`rapier`] physics is integrated for 2D cases, but system is kept opt-in. - -Stay tuned for updates. +allowing rendering millions of sprites in one frame. Rendering +is done with [`sierra`] - a Vulkan-like graphics API with +batteries included. The engine also uses [`hecs`] as its ECS, +and rolls its own simplistic `System` trait to define and run +systems, once per frame or with fixed steps. [`rapier`] physics +is integrated for 2D cases, but this system is kept opt-in. [Arcana]: https://github.com/zakarumych/arcana [`sierra`]: https://github.com/zakarumych/sierra