diff --git a/content/posts/newsletter-014/index.md b/content/posts/newsletter-014/index.md index 21a5f1f45..9e6948b73 100644 --- a/content/posts/newsletter-014/index.md +++ b/content/posts/newsletter-014/index.md @@ -62,6 +62,58 @@ If needed, a section can be split into subsections with a "------" delimiter. ## Game Updates +### [Veloren][veloren] + +![Landscape](veloren_river.png) +_Deer by the riverside_ + +[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf +Fortress and Cube World. + +In September, Veloren hit 5000 commits to the main repo! A privilege escalation +bug was found in the game. It was quickly patched, and a PSA was sent out to +notify server owners of its presence. A Discord bot was created to help manage a +testing server. Airshipper, Veloren's launcher, saw the release of version +0.4.0. Lots of work is going on to improve the state of Veloren's server +infrastructure. A stress test was run with 15 players to see how smaller server +could handle running the game. + +Improvements were made to the chunk compression which resulted in a ~7x memory +reduction in their storage. The settings menu has been overhauled, along with +many other elements of the UI. A stone golem boss was merged, adding a new boss +to dungeons. Work has been done on beam weapons and collisions, resulting in a +significantly improved healing sceptre. + +You can read more about some specific topics from September: + +- [Compilation Breakdown](https://veloren.net/devblog-84#compilation-breakdown-by-angelonfira) +- [Improved Server Metrics](https://veloren.net/devblog-85#improved-server-metrics-to-improve-server-performance-by-xmac94x) +- [PSA: Privilege Escalation bug](https://veloren.net/devblog-86#psa-privilege-escalation-bug) +- [Animation Changes](https://veloren.net/devblog-86#animation-changes-by-slipped) +- [Attack Updates](https://veloren.net/devblog-86#attack-updates-by-sam) +- [Beam Collisions](https://veloren.net/devblog-86#beam-collisions-by-sam) +- [Sceptre Rework](https://veloren.net/devblog-87#sceptre-rework-by-sam) +- [Memory Optimizations](https://veloren.net/devblog-87#memory-optimizations-by-sharp) +- [Art Blog #7](https://www.patreon.com/posts/art-blog-no-7-41635011) + +September's full weekly devlogs: "This Week In Veloren...": +[#84](https://veloren.net/devblog-84), +[#85](https://veloren.net/devblog-85), +[#86](https://veloren.net/devblog-86), +[#87](https://veloren.net/devblog-87). + +![Healing sceptre](veloren_night.png) +_A reprise from hunting at night_ + +In October, Veloren will keep pushing towards more scalable infrastructure. +Tests are happening to move towards a Kubernetes cluster to manage more +infrascture from code. Optimizations will keep coming in as we find places to +improve. 0.8 may release sometime this month, however the exact date is yet to +be set. + +[veloren]: https://veloren.net +[veloren-interview]: https://rustgamedev.com/episodes/interview-with-team-veloren + ### [A/B Street][abstreet] ![Isometric buildings and textured areas](abstreet.png) diff --git a/content/posts/newsletter-014/veloren_night.png b/content/posts/newsletter-014/veloren_night.png new file mode 100644 index 000000000..6a6b0e4aa Binary files /dev/null and b/content/posts/newsletter-014/veloren_night.png differ diff --git a/content/posts/newsletter-014/veloren_river.png b/content/posts/newsletter-014/veloren_river.png new file mode 100644 index 000000000..5b2d8970f Binary files /dev/null and b/content/posts/newsletter-014/veloren_river.png differ