diff --git a/content/posts/newsletter-014/index.md b/content/posts/newsletter-014/index.md index f3840c27f..eab89d67e 100644 --- a/content/posts/newsletter-014/index.md +++ b/content/posts/newsletter-014/index.md @@ -233,6 +233,30 @@ revamped netcode and the full core set of units. [ggez]: https://ggez.rs/ +### [space_shooter_rs] + +![space_shooter_rs_gameplay](space_shooter_rs.gif) + +[space_shooter_rs] is a 2D shooter game made with the [Amethyst] game engine. +It is inspired by games like Raiden and the Binding of Isaac. + +In September, [Micah Tigley] joined the project and has been collaborating with +[Carlo Supina] to refactor a significant chunk of the codebase. Lots of work has +been on collision detection, combat, and movement. This will allow for easier +future development. + +Both developers wrote about the work and their experiences developing space_shooter_rs: + +- [How to Revive a Dead Project][carlo-blog-post] +- [Collaborating on Amethyst showcase project: space_shooter_rs][micah-blog-post] + +[space_shooter_rs]: https://github.com/amethyst/space_shooter_rs +[Amethyst]: https://amethyst.rs +[Carlo Supina]: https://twitter.com/carlosupina +[Micah Tigley]: https://twitter.com/micah_tigley +[carlo-blog-post]: https://micronote.tech/2020/10/How-to-Revive-a-Dead-Project +[micah-blog-post]: https://mtigley.dev/posts/contributing_to_spaceshooter_rs + ## Learning Material Updates ### [Is it easy to draw a line?][Lines] diff --git a/content/posts/newsletter-014/space_shooter_rs.gif b/content/posts/newsletter-014/space_shooter_rs.gif new file mode 100644 index 000000000..3c614370f Binary files /dev/null and b/content/posts/newsletter-014/space_shooter_rs.gif differ