diff --git a/content/news/051/index.md b/content/news/051/index.md index 40baed99d..15979c884 100644 --- a/content/news/051/index.md +++ b/content/news/051/index.md @@ -169,7 +169,7 @@ Rust's ownership and strongly typed features played a crucial role in allowing t to more complex and detailed mechanics while retaining correct, clean, and bug-free code. CyberGate Playground is a passion project. -If you're interested in the game's progress, join the [Discord server][cybergate-discord] +If you're interested in the game's progress, join the [Discord server][cybergate-discord]. [cybergate-shorts]: https://youtube.com/@cyber-gate/shorts [cybergate-discord]: https://discord.gg/P3D8weeQ7Z @@ -177,12 +177,12 @@ If you're interested in the game's progress, join the [Discord server][cybergate ## Engine Updates -### [Macroquad Newsletter] +### Macroquad Newsletter ![quad-gl](twiq_3d_helmet.gif) _"Basic" 3d rendering (gltf helmet)_ -[@Fedor](https://github.com/not-fl3/), creator of [*Quad], a game engine written in Rust, is starting a [This week in Quads](https://macroquad.rs/twiq) newsletter. +[@Fedor](https://github.com/not-fl3/), creator of [*Quad], a game engine written in Rust, is starting a ["This week in Quads"](https://macroquad.rs/twiq) newsletter. This month overall polish, developer experience, performance optimization, and basic 3d visualization have been worked on. @@ -315,22 +315,22 @@ Special mention to the following talks, relevant to game development: ### New libraries -- [egui_ratatui](https://github.com/gold-silver-copper/egui_ratatui): A ratatui backend that is also an egui widget. -Deploy on the web with WASM or ship natively with Bevy, macroquad, or eframe +- [egui_ratatui](https://github.com/gold-silver-copper/egui_ratatui): A ratatui backend that is also an egui widget. +Deploy on the web with WASM or ship natively with Bevy, macroquad, or eframe - [bevy_ratatui_render](https://github.com/cxreiff/bevy_ratatui_render): A Bevy plugin for rendering your game to the terminal using ratatui -- [bevy_light_2d](https://github.com/jgayfer/bevy_light_2d): General purpose 2D lighting for the Bevy game engine. +- [bevy_light_2d](https://github.com/jgayfer/bevy_light_2d): General purpose 2D lighting for the Bevy game engine ### Library Updates - [Kira 0.9](https://github.com/tesselode/kira/releases/tag/v0.9.0): Library for expressive game audio -- [Quinn 0.11.2](https://github.com/quinn-rs/quinn/releases/tag/0.11.2): Async-friendly QUIC implementation in Rust -- [rolt and jolt-sys 0.3.1](https://github.com/SecondHalfGames/jolt-rust/blob/main/CHANGELOG.md#v030): Rust bindings to Jolt Physics -- [Hanabi 0.11](https://github.com/djeedai/bevy_hanabi/blob/v0.11.0/CHANGELOG.md): A GPU particle system plugin for the Bevy game engine. +- [Quinn 0.11.2](https://github.com/quinn-rs/quinn/releases/tag/0.11.2): Async-friendly QUIC implementation in Rust +- [rolt and jolt-sys 0.3.1](https://github.com/SecondHalfGames/jolt-rust/blob/main/CHANGELOG.md#v030): Rust bindings to Jolt Physics +- [Hanabi 0.11](https://github.com/djeedai/bevy_hanabi/blob/v0.11.0/CHANGELOG.md): A GPU particle system plugin for the Bevy game engine ### Blog Posts - [Architectural Ruminations][pixel-wizards-arch]: reflections on using Rust for game development, - prompted by LogLog Games's _[Leaving Rust game dev after 3 years]_. + prompted by LogLog Games's [Leaving Rust game dev after 3 years] ### Videos