diff --git a/content/news/034/index.md b/content/news/034/index.md index b3da59b99..7aeefb745 100644 --- a/content/news/034/index.md +++ b/content/news/034/index.md @@ -157,6 +157,23 @@ Twitter! [electrocat-youtube]: https://youtube.com/channel/UC1m6P72nySpB3lKWDYGVipw [ecatstudios-twitter]: https://twitter.com/ecatstudios +### [Starting a new 2d platformer with Bevy ECS][video-platformer-bevy-ecs] + +[![Thumbnail: Hollow Knight screenshot with added Ferrises and Bevy logo](starting-a-new-2d-platformer-with-bevy-ecs.jpg)][video-platformer-bevy-ecs] + +[@chrisbiscardi] published a [video][video-platformer-bevy-ecs] +on setting up a new 2D platformer project using Bevy. The video covers +intergrating with LDTK, Rapier, and becy_ecs_tilemap to get a working +character controller with collisions in a sandbox. It also touches on +staple crates such as bevy_asset_loader and iyes_loopless. + +_Discussions: +[/r/rust_gamedev](https://reddit.com/r/rust_gamedev/comments/v0keg2/starting_a_new_2d_platformer_with_bevy_ecs), +[Twitter](https://twitter.com/chrisbiscardi/status/1524008901028421632)_ + +[@chrisbiscardi]: https://twitter.com/chrisbiscardi +[video-platformer-bevy-ecs]: https://youtube.com/watch?v=gjeEYntkvoY + ## Tooling Updates ### [Bloom3D][bloom3d] diff --git a/content/news/034/starting-a-new-2d-platformer-with-bevy-ecs.jpg b/content/news/034/starting-a-new-2d-platformer-with-bevy-ecs.jpg new file mode 100644 index 000000000..d4f5ff1c0 Binary files /dev/null and b/content/news/034/starting-a-new-2d-platformer-with-bevy-ecs.jpg differ