diff --git a/content/news/033/eldiron_screen.png b/content/news/033/eldiron_screen.png new file mode 100644 index 000000000..97a0f3f02 Binary files /dev/null and b/content/news/033/eldiron_screen.png differ diff --git a/content/news/033/index.md b/content/news/033/index.md index 6ceb4100c..90c3dc312 100644 --- a/content/news/033/index.md +++ b/content/news/033/index.md @@ -239,6 +239,33 @@ _Discussions: [dims-foliage]: https://www.reddit.com/r/rust_gamedev/comments/ujhr3c/the_start_of_a_tool_that_lets_you_tweak_how_and/ [dims-erosion-tool]: https://www.reddit.com/r/rust_gamedev/comments/tuj9dg/far_from_finished_but_heres_our_terrain_tool/ +### [Eldiron] + +![Eldiron Image](eldiron_screen.png) +_Behavior Nodes of Eldiron_ + +[Eldiron] ([GitHub](https://github.com/markusmoenig/Eldiron), [Discord](https://discord.gg/ZrNj6baSZU), +[Twitter](https://twitter.com/MarkusMoenig)) by [@markusmoenig](https://github.com/markusmoenig) +is a creator for classic role playing games (RPGs) written in Rust. + +Eldiron v0.5 features inbuild tile maps, a node based behavior system +and region editors. + +Development Updates in April: + +- Support for 4 layers of tiles for game regions. + This enables transparency and support for top-down and isometric views. +- Game regions can now contain named areas. +- Areas can contain behavior nodes to spawn monsters, lay traps or + displace tiles (for example to open a door). +- New "Systems" module to create behavior for Combat and soon for Crafting, + Magic and more. System behavior trees can be called from any character. + +Eldiron v1 will be able to create any kind of RPG utilizing square tiles, +like the classical Ultima series. + +[Eldiron]: https://www.eldiron.com + ## Learning Material Updates ## Tooling Updates