File tree 2 files changed +23
-0
lines changed
2 files changed +23
-0
lines changed Original file line number Diff line number Diff line change @@ -89,6 +89,29 @@ Features:
89
89
90
90
## Learning Material Updates
91
91
92
+ ### [ Intro to Material/Shaders in Bevy] [ bevy-materials-playlist ]
93
+
94
+ ![ Bevy Materials video series thumbnail] ( bevy-material-series.png )
95
+
96
+ [ Matthew Bryant] [ matthew-bryant-youtube ] has created
97
+ [ a series about Bevy's Material abstraction] [ bevy-materials-playlist ] ,
98
+ showing how to use custom WGSL shaders in Bevy.
99
+
100
+ The series walks through the documention to understand why steps are done in
101
+ order to build a clear theoretical understanding of Bevy's high level abstractions.
102
+
103
+ - The first of the three videos covers the bare minimum needed
104
+ to render a material;
105
+ - the second introduces bind groups to use textures and generic data in
106
+ the shader;
107
+ - and the final video ties into Bevy's ECS to copy game data onto the
108
+ graphics card every frame.
109
+
110
+ He will be releasing videos about UI in Bevy and Rapier physics next month.
111
+
112
+ [ bevy-materials-playlist ] : https://youtube.com/playlist?list=PLT_D88-MTFOMNRPAC-62Hz096aIjT4Noy
113
+ [ matthew-bryant-youtube ] : https://youtube.com/channel/UC7v3YEDa603x_84PgCPytzA
114
+
92
115
## Tooling Updates
93
116
94
117
### [ Bloom3D] [ bloom3d ]
You can’t perform that action at this time.
0 commit comments