@@ -472,6 +472,71 @@ Here's a roundup of some of them:
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![ fermi paradox screenshot] ( fermi-paradox.jpg )
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+ ### [ Veloren] [ veloren ]
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+ ![ Buildings] ( veloren1.png )
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+ ^ _ Early procedural building generation_
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+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG
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+ inspired by Dwarf Fortress and Cube World.
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+ Lots of systems have been finished up in April to prepare for the launch of 0.6.
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+ Many improvements have been made to the combat systems. Basic world and
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+ civilization simulations have been implemented. Lots of new soundtracks have
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+ been added. The UI is being reworked. Experimental work is being done with
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+ migrating to wgpu, and the level of detail system is a lot closer to being
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+ merged. Villagers have been getting a lot of love as well, making the world feel
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+ more alive.
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+ Here is the April changelog:
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+ ``` text
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+ - Complete rewrite of the combat system into a state machine
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+ - Abilities like Dash and Triplestrike
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+ - Fireball explosions
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+ - Many new armors and weapons to find in chests
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+ - Fleshed out "attack" animation into alpha, beta and spin type attacks
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+ - Fleshed out range attack into charging and shooting anims for staff/bow
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+ - Added a silhouette for players when they are occluded
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+ - Added transparency to the player when zooming in
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+ - Added dragging and right-click to use functionality to inventory, armor & hotbar slots
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+ - Added basic world and civilisation simulation
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+ - Added fields, crops and scarecrows, paths, bridges, procedural house generation
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+ - Added lampposts, NPCs that spawn in towns, and simple dungeons
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+ - Added sub-voxel noise effect
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+ - Added waypoints next to dungeons
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+ - Added non-uniform block heights
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+ - Added a Level of Detail (LoD) system for terrain sprites and entities
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+ - Villagers tools and clothing, cultists clothing
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+ - You can start the game by pressing "enter" from the character selection menu
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+ ```
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+ ![ Hanging out] ( veloren2.png )
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+ ^ _ Early procedural building generation_
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+ You can read more about some specific topics from April:
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+ - [ Player Transparency] ( https://veloren.net/devblog-62#capucho )
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+ - [ Towns and Dungeons] ( https://veloren.net/devblog-64#towns-and-dungeons )
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+ - [ wgpu] ( https://veloren.net/devblog-64#wgpu-with-capucho )
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+ - [ Tarpaulin and Toolchains] ( https://veloren.net/devblog-65#tarpaulin-and-toolchains-by-angelonfira )
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+ - [ LoD Progress] ( https://veloren.net/devblog-65#lod-and-lighting-progress-from-sharp )
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+ - [ Sprite LoD] ( https://veloren.net/devblog-65#sprite-lod-from-zesterer )
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+ The final touches of 0.6 are wrapping up. The team will meet once 0.6 is
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+ released to disucss what 0.7 will look like. See you next month!
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+ April's full weekly devlogs: "This Week In Veloren...":
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+ [ #62 ] ( https://veloren.net/devblog-62 ) ,
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+ [ #63 ] ( https://veloren.net/devblog-63 ) ,
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+ [ #64 ] ( https://veloren.net/devblog-64 ) ,
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+ [ #65 ] ( https://veloren.net/devblog-65 ) ,
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+ [ veloren ] : https://veloren.net
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+
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## Library & Tooling Updates
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### Rust Sokoban Tutorial
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