@@ -308,6 +308,38 @@ Full December's devlogs:
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[ learning-art ] : https://reddit.com/r/gamedev/comments/k8i773/how_i_a_mere_programmer_am_learning
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[ @chinedufn ] : https://chinedufn.com
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+ ### [ Swoop] [ swoop-itch ]
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+ ![ Doing donuts while being overtaken] ( swoop.gif )
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+ _ Getting lapped by purple? - don't worry, it happens to everyone_
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+ [ Swoop] [ swoop-itch ] by [ @sdfgeoff ] is a procedural racing web game
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+ written in Rust from scratch.
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+ > I've tried to make games in a variety of engines, but invariably got frustrated.
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+ > So I decided to throw out the engine and find out what makes game-making so complex.
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+ > It turns out that the stuff below the game engine is only slightly less friendly
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+ > than the stuff above it.
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+ >
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+ > All up this game was a large experiment:
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+ > I'm not all that familiar with Rust, it was my first go at targetting WASM,
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+ > I've never used WebGL before, and my linear algebra is worse than I thought.
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+
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+ [ The source code is available here] [ swoop-source ] and
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+ you can also read about about the process of making the game
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+ here: [ "WASM Games From Scratch"] [ swoop-book ] .
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+ You can also play the game's [ prototype version done in shadertoy] [ swoop-shadertoy ]
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+ and check out a [ prototype of the next @sdfgeoff 's project] [ swoop-next ]
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+ that is based on raymarching giant caves.
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+ [ swoop-itch ] : https://sdfgeoff.itch.io/swoop
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+ [ swoop-source ] : https://github.com/sdfgeoff/wasm_minigames
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+ [ swoop-shadertoy ] : https://shadertoy.com/view/WlScWd
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+ [ swoop-book ] : https://sdfgeoff.github.io/wasm_minigames/a_first_game_swoop.html
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+ [ swoop-next ] : https://shadertoy.com/view/tltyRB
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+ [ @sdfgeoff ] : https://github.com/sdfgeoff
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+
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### Harvest Hero
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![ Harvest Hero Gameplay] ( harvest_hero_snippet.gif )
@@ -609,6 +641,36 @@ in [this Amethyst forum thread][thesis-thread].
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[ amethyst ] : https://github.com/amethyst/amethyst
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[ thesis-thread ] : https://community.amethyst.rs/t/undergrad-thesis-on-game-scripting-for-legion/1753
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+ ### [ WASM Games From Scratch] [ wasm-scratch-book ]
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+ ![ sprite transformation explanations] ( wasm_sprite_transform.svg )
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+ [ @sdfgeoff ] published a book that describes the process
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+ of building the abovementioned web game [ Swoop] [ swoop-itch ] from scratch:
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+ [ "WASM Games From Scratch"] [ wasm-scratch-book ] .
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+
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+ > Game engines are huge behemoths, and contain algorithms
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+ > for handling everything and the kitchen sink.
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+ > While that's normally good, if you want to do something small,
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+ > or possibly do something outside the bounds of a normal game enine,
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+ > you suddenly have to learn how to do everything yourself.
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+ >
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+ > Or perhaps you just like the "type it and run" style of development
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+ > for shadertoy shaders and want something similar
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+ > that you can host on your system as (pretty much) a single file.
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+ >
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+ > Either way, this book chronicles my adventures
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+ > into creating WASM games from scratch in Rust.
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+ Some of the topics covered by the book:
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+ - Building for WASM, event handling, WebGL and shader basics.
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+ - Map generation using a Fourier series.
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+ - Camera positioning and drawing a map, ships and engine trails.
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+ - Ship physics and simple AI.
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+ [ wasm-scratch-book ] : https://sdfgeoff.github.io/wasm_minigames
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## Library & Tooling Updates
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### [ Thermite SIMD] : Melt Your CPU
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