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content/posts/newsletter-017/index.md

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title = "This Month in Rust GameDev #17 - December 2020"
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date = 2021-01-04
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<!-- Check the post with markdownlint-->
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[Send us a pull request][pr].
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Feel free to send PRs about your own projects!
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[Rust]: https://rust-lang.org
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[rust]: https://rust-lang.org
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[join]: https://github.com/rust-gamedev/wg#join-the-fun
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[pr]: https://github.com/rust-gamedev/rust-gamedev.github.io
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[coordination]: https://github.com/rust-gamedev/rust-gamedev.github.io/issues?q=label%3Acoordination
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[Rust]: https://rust-lang.org
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[rust]: https://rust-lang.org
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[join]: https://github.com/rust-gamedev/wg#join-the-fun
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Table of contents:
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[wor-discord]: https://discord.gg/JGeVt5XwPP
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[wor-website]: https://anthropicstudios.com/way-of-rhea
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### [Veloren][veloren]
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![Landscape](veloren1.jpg)
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_A village over the river_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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In December, Veloren released its 100th devblog! This edition included sections
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from 20 contributors, making it by far the longest devblog yet. Lots of work was
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done on the economic simulation. Gliders physics were overhauled, and new models
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were created for it. Reflective water was added to the level of detail system,
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making far-off lakes look much better. A plugin system is in the prototyping
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phase. This will eventually allow mods to be added to the game. Skill trees are
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making progress as well, and a crafting overhaul is in the works. Trees are
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moving towards becoming procedurally generated. An aura system was added for
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radial buffs around entities, for example, being near a fireplace now allows you
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to heal.
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[![Youtube preview img](veloren-glider.gif)][veloren-0.8-gameplay]
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_New glider physics video_
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You can read more about specific topics from December:
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[Worldgen Meeting](https://veloren.net/devblog-97#worldgen-meeting-by-zesterer) |
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[Economic Simulation Pt.1](https://veloren.net/devblog-98#economic-simulation-update-by-christof) |
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[Economic Simulation Pt.1](https://veloren.net/devblog-99#economic-simulation-by-christof) |
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[Blog Preface](https://veloren.net/devblog-100#preface-by-angelonfira) |
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[A Veloren Short Story](https://veloren.net/devblog-100#a-veloren-short-story-by-zesterer) |
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[UI Progress](https://veloren.net/devblog-100#ui-progress-by-pfau) |
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[Glider Physics](https://veloren.net/devblog-100#glider-physics-by-slipped) |
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[Controller Support](https://veloren.net/devblog-100#mckol-s-veloren-journey) |
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[Modeling Pt. 1](https://veloren.net/devblog-100#modeling-with-gemu) |
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[Modeling Pt. 2](https://veloren.net/devblog-100#modeling-with-snowram) |
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[Persistence and Inventory](https://veloren.net/devblog-100#work-by-xvar) |
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[Combat Improvements](https://veloren.net/devblog-100#combat-improvements-by-james) |
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[Starting With Audio](https://veloren.net/devblog-100#starting-with-audio-by-badbbad) |
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[Network Analysis](https://veloren.net/devblog-100#network-analysis-by-xmac94x) |
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[The State of Graphics and UI](https://veloren.net/devblog-100#the-state-of-graphics-and-ui-by-imbris) |
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[Skill Trees](https://veloren.net/devblog-100#skill-trees-by-sam) |
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[Procedural Trees](https://veloren.net/devblog-100#procedural-trees-by-ccgauche) |
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[New Website Design](https://veloren.net/devblog-100#new-website-design-by-songtronix) |
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[Why Veloren is Special to Me](https://veloren.net/devblog-100#why-veloren-is-special-to-me-by-christof) |
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[Getting Into RTSim](https://veloren.net/devblog-100#getting-into-rtsim-by-ubruntu) |
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[Finding Veloren](https://veloren.net/devblog-100#finding-veloren-by-yusdacra) |
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[New Developer Experience](https://veloren.net/devblog-100#new-developer-experience-by-entropy) |
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[Looking to the Graphical Future](https://veloren.net/devblog-100#looking-to-the-graphical-future-by-sharp) |
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[Combat System Design](https://veloren.net/devblog-100#combat-system-design-by-silentium)
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December's full weekly devlogs: "This Week In Veloren...":
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[#97](https://veloren.net/devblog-97/),
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[#98](https://veloren.net/devblog-98/),
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[#99](https://veloren.net/devblog-99/),
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[#100](https://veloren.net/devblog-100/),
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In January, work will continue on 0.9. Work will be done on economic simulation,
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world simulation, and combat systems. New developers are joining the project
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every month, and development is moving forward quickly.
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![Healing sceptre](veloren2.jpg)
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_The village of Mast overlooking the cove_
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[veloren]: https://veloren.net
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[veloren-0.8-changelog]: https://gitlab.com/veloren/veloren/-/blob/master/CHANGELOG.md#080-2020-11-28
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[veloren-minidebconf-talk]: https://www.youtube.com/watch?v=76FPpOnshNw
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[veloren-gamingonlinux-article]: https://www.gamingonlinux.com/2020/11/inspired-by-the-likes-of-cube-world-open-source-rpg-veloren-has-the-biggest-update-yet
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[veloren-0.8-gameplay]: https://www.youtube.com/watch?v=8WWVe1cIu7I
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## Learning Material Updates
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## Library & Tooling Updates
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<!-- An optional section for new jobs related to Rust gamedev -->
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That's all news for today, thanks for reading!
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