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title = " This Month in Rust GameDev #17 - December 2020"
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date = 2021-01-04
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<!-- Check the post with markdownlint-->
@@ -22,12 +22,11 @@ Want something mentioned in the next newsletter?
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[ Send us a pull request] [ pr ] .
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Feel free to send PRs about your own projects!
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- [ Rust ] : https://rust-lang.org
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+ [ rust ] : https://rust-lang.org
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[ join ] : https://github.com/rust-gamedev/wg#join-the-fun
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[ pr ] : https://github.com/rust-gamedev/rust-gamedev.github.io
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[ coordination ] : https://github.com/rust-gamedev/rust-gamedev.github.io/issues?q=label%3Acoordination
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-
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- [ Rust ] : https://rust-lang.org
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+ [ rust ] : https://rust-lang.org
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[ join ] : https://github.com/rust-gamedev/wg#join-the-fun
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Table of contents:
@@ -85,6 +84,74 @@ This month's updates:
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[ wor-discord ] : https://discord.gg/JGeVt5XwPP
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[ wor-website ] : https://anthropicstudios.com/way-of-rhea
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+ ### [ Veloren] [ veloren ]
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+ ![ Landscape] ( veloren1.jpg )
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+ _ A village over the river_
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+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG inspired by Dwarf
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+ Fortress and Cube World.
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+ In December, Veloren released its 100th devblog! This edition included sections
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+ from 20 contributors, making it by far the longest devblog yet. Lots of work was
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+ done on the economic simulation. Gliders physics were overhauled, and new models
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+ were created for it. Reflective water was added to the level of detail system,
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+ making far-off lakes look much better. A plugin system is in the prototyping
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+ phase. This will eventually allow mods to be added to the game. Skill trees are
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+ making progress as well, and a crafting overhaul is in the works. Trees are
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+ moving towards becoming procedurally generated. An aura system was added for
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+ radial buffs around entities, for example, being near a fireplace now allows you
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+ to heal.
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+
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+ [ ![ Youtube preview img] ( veloren-glider.gif )] [ veloren-0.8-gameplay ]
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+ _ New glider physics video_
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+ You can read more about specific topics from December:
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+ [ Worldgen Meeting] ( https://veloren.net/devblog-97#worldgen-meeting-by-zesterer ) |
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+ [ Economic Simulation Pt.1] ( https://veloren.net/devblog-98#economic-simulation-update-by-christof ) |
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+ [ Economic Simulation Pt.1] ( https://veloren.net/devblog-99#economic-simulation-by-christof ) |
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+ [ Blog Preface] ( https://veloren.net/devblog-100#preface-by-angelonfira ) |
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+ [ A Veloren Short Story] ( https://veloren.net/devblog-100#a-veloren-short-story-by-zesterer ) |
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+ [ UI Progress] ( https://veloren.net/devblog-100#ui-progress-by-pfau ) |
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+ [ Glider Physics] ( https://veloren.net/devblog-100#glider-physics-by-slipped ) |
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+ [ Controller Support] ( https://veloren.net/devblog-100#mckol-s-veloren-journey ) |
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+ [ Modeling Pt. 1] ( https://veloren.net/devblog-100#modeling-with-gemu ) |
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+ [ Modeling Pt. 2] ( https://veloren.net/devblog-100#modeling-with-snowram ) |
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+ [ Persistence and Inventory] ( https://veloren.net/devblog-100#work-by-xvar ) |
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+ [ Combat Improvements] ( https://veloren.net/devblog-100#combat-improvements-by-james ) |
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+ [ Starting With Audio] ( https://veloren.net/devblog-100#starting-with-audio-by-badbbad ) |
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+ [ Network Analysis] ( https://veloren.net/devblog-100#network-analysis-by-xmac94x ) |
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+ [ The State of Graphics and UI] ( https://veloren.net/devblog-100#the-state-of-graphics-and-ui-by-imbris ) |
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+ [ Skill Trees] ( https://veloren.net/devblog-100#skill-trees-by-sam ) |
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+ [ Procedural Trees] ( https://veloren.net/devblog-100#procedural-trees-by-ccgauche ) |
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+ [ New Website Design] ( https://veloren.net/devblog-100#new-website-design-by-songtronix ) |
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+ [ Why Veloren is Special to Me] ( https://veloren.net/devblog-100#why-veloren-is-special-to-me-by-christof ) |
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+ [ Getting Into RTSim] ( https://veloren.net/devblog-100#getting-into-rtsim-by-ubruntu ) |
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+ [ Finding Veloren] ( https://veloren.net/devblog-100#finding-veloren-by-yusdacra ) |
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+ [ New Developer Experience] ( https://veloren.net/devblog-100#new-developer-experience-by-entropy ) |
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+ [ Looking to the Graphical Future] ( https://veloren.net/devblog-100#looking-to-the-graphical-future-by-sharp ) |
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+ [ Combat System Design] ( https://veloren.net/devblog-100#combat-system-design-by-silentium )
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+
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+ December's full weekly devlogs: "This Week In Veloren...":
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+ [ #97 ] ( https://veloren.net/devblog-97/ ) ,
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+ [ #98 ] ( https://veloren.net/devblog-98/ ) ,
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+ [ #99 ] ( https://veloren.net/devblog-99/ ) ,
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+ [ #100 ] ( https://veloren.net/devblog-100/ ) ,
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+
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+ In January, work will continue on 0.9. Work will be done on economic simulation,
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+ world simulation, and combat systems. New developers are joining the project
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+ every month, and development is moving forward quickly.
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+ ![ Healing sceptre] ( veloren2.jpg )
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+ _ The village of Mast overlooking the cove_
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+
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+ [ veloren ] : https://veloren.net
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+ [ veloren-0.8-changelog ] : https://gitlab.com/veloren/veloren/-/blob/master/CHANGELOG.md#080-2020-11-28
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+ [ veloren-minidebconf-talk ] : https://www.youtube.com/watch?v=76FPpOnshNw
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+ [ veloren-gamingonlinux-article ] : https://www.gamingonlinux.com/2020/11/inspired-by-the-likes-of-cube-world-open-source-rpg-veloren-has-the-biggest-update-yet
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+ [ veloren-0.8-gameplay ] : https://www.youtube.com/watch?v=8WWVe1cIu7I
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+
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## Learning Material Updates
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## Library & Tooling Updates
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<!-- An optional section for new jobs related to Rust gamedev -->
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- ------
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+ ---
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That's all news for today, thanks for reading!
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