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Veloren February Content (#510)
Co-authored-by: Joe Clay <[email protected]>
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content/posts/newsletter-019/index.md

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[@carlosupina]: https://twitter.com/carlosupina
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[Amethyst Engine]: https://amethyst.rs/
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### [Veloren][veloren]
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![Lush forest](veloren.jpg)
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_A lush forest to explore_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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In February, lots of work has been done on worldsim, with travelling merchants
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being worked on. Some experiments have been happening on procedurally generating
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giant trees. Lots is being done on the combat end, with dual wielding and
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modular weapons being a big focus. Player trading was also implemented, which
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allows items to be shared on the server. A large internal shift is being made
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from diesel to rusqlite.
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A rework of attacks was done to allow their effects to be more dynamic. Lots of
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work has been done on the art team, with new weapon models, new mobs like fish.
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Some quality of life improvements were added, like humanoids automatically
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deploying gliders while falling to avoid fall damage. CI changes were made to
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finally have the Github mirror update periodically without error from LFS
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storage. In March, Veloren will release 0.9.
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February's full weekly devlogs: "This Week In Veloren...":
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[#105](https://veloren.net/devblog-105),
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[#106](https://veloren.net/devblog-106),
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[#107](https://veloren.net/devblog-107),
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[#108](https://veloren.net/devblog-108).
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[veloren]: https://veloren.net
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### [Project YAWC][yawc-twitter]
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![A screenshot from a game of Project YAWC.](yawc_n19.png)
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