Skip to content

Commit c3dd3bd

Browse files
AngelOnFiraozkriff
andauthored
Newsletter 13: Veloren (#266)
* Veloren August content * Newsletter 13: Veloren: Update img captions * Newsletter 13: Veloren: Remove veloren-cave.png to shorten the section a little * Newsletter 13: Veloren: Move up Co-authored-by: Andrey Lesnikov <[email protected]>
1 parent 2243458 commit c3dd3bd

File tree

3 files changed

+50
-0
lines changed

3 files changed

+50
-0
lines changed

content/posts/newsletter-013/index.md

Lines changed: 50 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -93,6 +93,56 @@ More details are in [August DevLog-entry][cba-august-update].
9393
[cba-spoon-tar]: https://www.behance.net/spoon_tar
9494
[@CrateAttack]: https://twitter.com/CrateAttack
9595

96+
### [Veloren][veloren]
97+
98+
![Landscape](veloren-landscape1.png)
99+
_Landscape with new LoD and lighting_
100+
101+
[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
102+
Fortress and Cube World.
103+
104+
In August, Veloren 0.7 was released! Airshipper, Veloren's launcher, also got
105+
updated to 0.4.0. Veloren was featured in the inaugural episode of the [Rust
106+
Game Dev Podcast][veloren-interview]. Although the 0.7 release party saw the
107+
largest number of concurrent players at 57, it ran into some significant issues
108+
which you can read about below.
109+
110+
The largest merge in Veloren so far also happened in August. It included
111+
monumental changes to lighting and added level of detail functionality to see
112+
far-off mountains. Lots of work has been done on the animation, combat, SFX, and
113+
UX front. Animations for movement and combat were added and improved. Work
114+
continued on particle systems, which have been added to Veloren in places like
115+
campfires, fireworks, and weapons.
116+
117+
![Healing sceptre](veloren-sceptre.gif)
118+
_Healing sceptre with the new particle system_
119+
120+
You can read more about some specific topics from August:
121+
122+
- [Airshipper 0.4.0 Progress](https://veloren.net/devblog-79#airshipper-0-4-progress-by-songtronix)
123+
- [Animation and Movement Updates](https://veloren.net/devblog-79#animation-and-movement-updates-by-slipped)
124+
- [Particle Timing](https://veloren.net/devblog-80#particle-timing-by-lobster)
125+
- [0.7 Release Party Statistics](https://veloren.net/devblog-81#0-7-release-party-statistics)
126+
- [0.7 Release Party Kick Disaster](https://veloren.net/devblog-81#0-7-release-party-kick-disaster-by-xmac94x)
127+
- [Lighting and World Changes](https://veloren.net/devblog-81#sharp-s-lighting-and-world-changes-branch)
128+
- [0.8 Intro Meeting](https://veloren.net/devblog-82#0-8-intro-meeting)
129+
- [Audio SFX](https://veloren.net/devblog-82#audio-with-ellinia)
130+
- [Photo Gallery](https://veloren.net/devblog-83#photo-gallery)
131+
132+
August's full weekly devlogs: "This Week In Veloren...":
133+
[#79](https://veloren.net/devblog-79), [#80](https://veloren.net/devblog-80),
134+
[#81](https://veloren.net/devblog-81), [#82](https://veloren.net/devblog-82).
135+
[#83](https://veloren.net/devblog-83).
136+
137+
In September, work on 0.8 will continue. Some large systems being worked on
138+
include networking, improved persistence stability, and player experience. Game
139+
design is working on improving the connection between the experience a new
140+
player has, and the current game design. The in-progress 0.8 version will likely
141+
be completed more quickly than 0.7, as to not include too many changes.
142+
143+
[veloren]: https://veloren.net
144+
[veloren-interview]: https://rustgamedev.com/episodes/interview-with-team-veloren
145+
96146
### [A/B Street][abstreet]
97147

98148
![Two-way cycletracks and shared left-turn lanes](abstreet.png)
Loading
1.55 MB
Loading

0 commit comments

Comments
 (0)