@@ -93,6 +93,56 @@ More details are in [August DevLog-entry][cba-august-update].
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[ cba-spoon-tar ] : https://www.behance.net/spoon_tar
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[ @CrateAttack ] : https://twitter.com/CrateAttack
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+ ### [ Veloren] [ veloren ]
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+
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+ ![ Landscape] ( veloren-landscape1.png )
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+ _ Landscape with new LoD and lighting_
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+
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+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG inspired by Dwarf
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+ Fortress and Cube World.
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+
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+ In August, Veloren 0.7 was released! Airshipper, Veloren's launcher, also got
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+ updated to 0.4.0. Veloren was featured in the inaugural episode of the [ Rust
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+ Game Dev Podcast] [ veloren-interview ] . Although the 0.7 release party saw the
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+ largest number of concurrent players at 57, it ran into some significant issues
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+ which you can read about below.
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+
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+ The largest merge in Veloren so far also happened in August. It included
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+ monumental changes to lighting and added level of detail functionality to see
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+ far-off mountains. Lots of work has been done on the animation, combat, SFX, and
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+ UX front. Animations for movement and combat were added and improved. Work
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+ continued on particle systems, which have been added to Veloren in places like
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+ campfires, fireworks, and weapons.
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+
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+ ![ Healing sceptre] ( veloren-sceptre.gif )
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+ _ Healing sceptre with the new particle system_
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+
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+ You can read more about some specific topics from August:
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+
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+ - [ Airshipper 0.4.0 Progress] ( https://veloren.net/devblog-79#airshipper-0-4-progress-by-songtronix )
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+ - [ Animation and Movement Updates] ( https://veloren.net/devblog-79#animation-and-movement-updates-by-slipped )
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+ - [ Particle Timing] ( https://veloren.net/devblog-80#particle-timing-by-lobster )
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+ - [ 0.7 Release Party Statistics] ( https://veloren.net/devblog-81#0-7-release-party-statistics )
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+ - [ 0.7 Release Party Kick Disaster] ( https://veloren.net/devblog-81#0-7-release-party-kick-disaster-by-xmac94x )
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+ - [ Lighting and World Changes] ( https://veloren.net/devblog-81#sharp-s-lighting-and-world-changes-branch )
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+ - [ 0.8 Intro Meeting] ( https://veloren.net/devblog-82#0-8-intro-meeting )
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+ - [ Audio SFX] ( https://veloren.net/devblog-82#audio-with-ellinia )
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+ - [ Photo Gallery] ( https://veloren.net/devblog-83#photo-gallery )
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+
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+ August's full weekly devlogs: "This Week In Veloren...":
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+ [ #79 ] ( https://veloren.net/devblog-79 ) , [ #80 ] ( https://veloren.net/devblog-80 ) ,
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+ [ #81 ] ( https://veloren.net/devblog-81 ) , [ #82 ] ( https://veloren.net/devblog-82 ) .
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+ [ #83 ] ( https://veloren.net/devblog-83 ) .
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+
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+ In September, work on 0.8 will continue. Some large systems being worked on
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+ include networking, improved persistence stability, and player experience. Game
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+ design is working on improving the connection between the experience a new
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+ player has, and the current game design. The in-progress 0.8 version will likely
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+ be completed more quickly than 0.7, as to not include too many changes.
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+
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+ [ veloren ] : https://veloren.net
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+ [ veloren-interview ] : https://rustgamedev.com/episodes/interview-with-team-veloren
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+
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### [ A/B Street] [ abstreet ]
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![ Two-way cycletracks and shared left-turn lanes] ( abstreet.png )
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