@@ -637,36 +637,6 @@ More information about rafx:
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[ rafx-gdc-2017 ] : https://www.gdcvault.com/play/1024612/FrameGraph-Extensible-Rendering-Architecture-in
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[ rafx-distill ] : https://github.com/amethyst/distill
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- ### [ Graphite] ( https://www.graphite.design )
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-
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- ![ Static UI mockup showing a raster workflow] ( graphite-mockup-2021-03-07.jpg )
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- _ Static UI mockup showing a raster workflow_
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-
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- [ Graphite] ( https://www.graphite.design )
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- ([ GitHub] ( https://github.com/GraphiteEditor/Graphite ) ,
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- [ Discord] (
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- https://github.com/GraphiteEditor/Graphite/blob/master/README.md#discord
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- ),
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- [ Twitter] ( https://twitter.com/GraphiteEditor ) )
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- is a vector and raster graphics editor built on a nondestructive node-based
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- workflow.
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-
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- Since February's Rust Gamedev Meetup
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- [ which announced] ( https://www.youtube.com/watch?v=Ea4Wt_FgEEw&t=563s )
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- the Graphite vision and attracted tremendous interest, community advise has
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- shifted the development strategy to focus on a 0.1 MVP release ASAP:
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-
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- - The past year's in-development custom GUI has been shelved in lieu of an
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- interim web GUI. Graphite intends to natively support Windows, Mac, Linux, and
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- Web. This change unblocks core application development but means Graphite is
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- Web-only until the Rust GUI ecosystem matures.
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- [ Good progress] ( https://files.keavon.com/-/FamiliarChiefPiranha/capture.png )
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- this month has been made building the web GUI with [ Vue] ( https://vuejs.org/ ) .
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- - Graphite 0.1 will now support only vector editing. This defers the large
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- complexity of the graph render engine required for node-based raster editing.
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- It should be less difficult to first focus on building a vector editor that
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- improves upon the UX of Illustrator and Inkscape.
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-
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### [ basis-universal-rs]
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` basis-universal ` provides bindings for [ Binomial LLC] [ binomial-llc ] 's
@@ -780,6 +750,34 @@ It consists of two crates:
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[ wasm_plugin_host ] : https://lib.rs/crates/wasm_plugin_host
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[ wasm_plugin_guest ] : https://lib.rs/crates/wasm_plugin_guest
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+ ### [ Graphite] [ graphite-repo ]
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+
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+ ![ Graphite GUI] ( graphite.png )
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+ _ Progress on the GUI_
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+
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+ [ Graphite] [ graphite-repo ] ([ GitHub] [ graphite-repo ] , [ Discord] [ graphite-discord ] ,
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+ [ Twitter] ( https://twitter.com/GraphiteEditor ) ) is an in-progress vector and
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+ raster graphics editor built on a nondestructive node-based workflow.
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+
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+ Since February's Rust Gamedev Meetup [ which announced] [ graphite-video ] the
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+ Graphite vision and attracted tremendous interest, community advise has shifted
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+ the development strategy to focus on a 0.1 MVP release ASAP:
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+
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+ - The past year's in-development custom GUI has been shelved in lieu of an
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+ interim web GUI. Graphite intends to natively support Windows, Mac, Linux, and
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+ Web. This change unblocks core application development but means Graphite is
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+ Web-only until the Rust GUI ecosystem matures. Good progress this month has
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+ been made building the web GUI with [ Vue] ( https://vuejs.org/ ) .
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+ - Graphite 0.1 will now support only vector editing. This defers the large
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+ complexity of the graph render engine required for node-based raster editing.
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+ It should be less difficult to first focus on building a vector editor that
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+ improves upon the UX of Illustrator and Inkscape.
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+
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+ [ graphite-repo ] : https://github.com/GraphiteEditor/Graphite
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+ [ graphite-discord ] : https://github.com/GraphiteEditor/Graphite/blob/master/README.md#discord
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+ [ graphite-twitter ] : https://twitter.com/GraphiteEditor
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+ [ graphite-video ] : https://www.youtube.com/watch?v=Ea4Wt_FgEEw&t=563s
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+
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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