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N22: Bounty Bros. (#651)
Co-authored-by: Forest Anderson <[email protected]>
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content/news/022/index.md

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@@ -173,6 +173,33 @@ _Discussions: [Twitter][pglowrpg-twitter]_
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[pglowrpg-twitter]: https://twitter.com/pglowrpg
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[pglowrpg-github]: https://github.com/roalyr/pglowrpg
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### [Bounty Bros.][bounty_bros]
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[![bounty-bros-title-screen](bounty-bros.png)][bounty_bros_webgame]
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_Click the image to play the game in your browser!_
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[Bounty Bros.][bounty_bros] is a prototype game, similar to the old Legend of
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Zelda® games, developed by [Katharos Technology][katharostech] as a testing
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ground for a future commercial game.
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The last two months of development was primarily focused on sound and user
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interface:
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- Music will play in different areas of the map and fade in when walking into
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an area with different music.
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- In-game UI is now functional including a new start menu and a simple settings
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menu to toggle the CRT filter and pixel aspect ratio.
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- The web-player now has a simple loading icon instead of a solid black screen.
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The web version was re-built and published under a new link so you can [try it
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in your browser][bounty_bros_webgame].
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You can read the full update in the [Blog Post][bounty_bros].
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[bounty_bros]: https://katharostech.com/post/bounty-bros-update-3-sound-and-ui
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[bounty_bros_webgame]: https://katharostech.github.io/skipngo_pre-releases/refs/tags/pre-release-1/?asset_url=https://katharostech.github.io/bounty-bros_pre-releases/1
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[katharostech]: https://katharostech.com
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## Engine Updates
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### [Rustcraft][rustcraft]

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