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N40: seldom_pixel (#1214)
Co-authored-by: Forest Anderson <[email protected]>
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content/news/040/index.md

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@@ -313,7 +313,7 @@ and some more troops! Any and all ideas posted to the
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If possible, ThousandthStar would like the art to be made up of voxel models
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instead of just pixel art, but he doesn't know if he'll reach that point yet.
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_Discussion: [r/rust_gamedev]_
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_Discussion: [r/rust_gamedev][8bit-r/rust_gamedev]_
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[8bit Duels]: https://thousandthstar.github.io
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[@ThousandthStar]: https://github.com/ThousandthStar
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[bevy-vfx-bag-docs]: https://docs.rs/bevy-vfx-bag/0.1.0/bevy_vfx_bag/
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[bevy]: https://bevyengine.org
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### [`seldom_pixel`][seldom_pixel-github]
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![Eight animated sprites with various configurations](seldom_pixel.gif)
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`seldom_pixel` ([GitHub][seldom_pixel-github], [Video Demo][seldom_pixel-demo])
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by [Seldom] is a Bevy plugin for limited color palette pixel art games,
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with features for filters, animations, typefaces, particle emitters,
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`bevy_ecs_tilemap` integration, and much more.
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In November, `seldom_pixel` received its 0.1 and 0.1.1 releases for Bevy 0.8.
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Its `main` branch supports Bevy 0.9, but depends on a particular
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`bevy_ecs_tilemap` commit.
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_Discussions:
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[Twitter](https://twitter.com/Seldom_SE/status/1587619563276902400)_
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[seldom_pixel-github]: https://github.com/Seldom-SE/seldom_pixel
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[seldom_pixel-demo]: https://youtu.be/pmTPdGxYVYw
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[Seldom]: https://github.com/Seldom-SE
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

content/news/040/seldom_pixel.gif

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