@@ -313,7 +313,7 @@ and some more troops! Any and all ideas posted to the
313
313
If possible, ThousandthStar would like the art to be made up of voxel models
314
314
instead of just pixel art, but he doesn't know if he'll reach that point yet.
315
315
316
- _ Discussion: [ r/rust_gamedev] _
316
+ _ Discussion: [ r/rust_gamedev] [ 8bit-r/rust_gamedev ] _
317
317
318
318
[ 8bit Duels ] : https://thousandthstar.github.io
319
319
[ @ThousandthStar ] : https://github.com/ThousandthStar
@@ -726,6 +726,26 @@ in 0.9.0.
726
726
[ bevy-vfx-bag-docs ] : https://docs.rs/bevy-vfx-bag/0.1.0/bevy_vfx_bag/
727
727
[ bevy ] : https://bevyengine.org
728
728
729
+ ### [ ` seldom_pixel ` ] [ seldom_pixel-github ]
730
+
731
+ ![ Eight animated sprites with various configurations] ( seldom_pixel.gif )
732
+
733
+ ` seldom_pixel ` ([ GitHub] [ seldom_pixel-github ] , [ Video Demo] [ seldom_pixel-demo ] )
734
+ by [ Seldom] is a Bevy plugin for limited color palette pixel art games,
735
+ with features for filters, animations, typefaces, particle emitters,
736
+ ` bevy_ecs_tilemap ` integration, and much more.
737
+
738
+ In November, ` seldom_pixel ` received its 0.1 and 0.1.1 releases for Bevy 0.8.
739
+ Its ` main ` branch supports Bevy 0.9, but depends on a particular
740
+ ` bevy_ecs_tilemap ` commit.
741
+
742
+ _ Discussions:
743
+ [ Twitter] ( https://twitter.com/Seldom_SE/status/1587619563276902400 ) _
744
+
745
+ [ seldom_pixel-github ] : https://github.com/Seldom-SE/seldom_pixel
746
+ [ seldom_pixel-demo ] : https://youtu.be/pmTPdGxYVYw
747
+ [ Seldom ] : https://github.com/Seldom-SE
748
+
729
749
## Popular Workgroup Issues in Github
730
750
731
751
<!-- Up to 10 links to interesting issues -->
0 commit comments