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Micah Tigley
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Newsletter 14: Section for space_shooter_rs updates
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content/posts/newsletter-014/index.md

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@@ -62,6 +62,30 @@ If needed, a section can be split into subsections with a "------" delimiter.
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## Game Updates
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### space_shooter_rs
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![space_shooter_rs_gameplay](space_shooter_rs.gif)
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[space_shooter_rs] is a 2D shooter game made with the [Amethyst] game engine.
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It is inspired by games like Raiden and the Binding of Isaac.
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In September, [Micah Tigley] joined the project and has been collaborating with
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[Carlo Supina] to refactor a significant chunk of the codebase. Lots of work has
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been on collision detection, combat, and movement. This will allow for easier
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future development.
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Both developers wrote about the work and their experiences developing space_shooter_rs:
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- [How to Revive a Dead Project][carlo-blog-post]
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- [Collaborating on Amethyst showcase project: space_shooter_rs][micah-blog-post]
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[space_shooter_rs]: https://github.com/amethyst/space_shooter_rs
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[Amethyst]: https://amethyst.rs/
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[Carlo Supina]: https://twitter.com/carlosupina
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[Micah Tigley]: https://twitter.com/micah_tigley
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[carlo-blog-post]: https://micronote.tech/2020/10/How-to-Revive-a-Dead-Project/
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[micah-blog-post]: https://mtigley.dev/posts/contributing_to_spaceshooter_rs/
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## Learning Material Updates
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## Library & Tooling Updates
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