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bonsairoboozkriff
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Newsletter 13: Add voxel-mapper (#238)
* Add a section about voxel-mapper to newletter 13 * Use ruler=80 * remove extra newline * Add a link to author's github page * Newsletter 13: voxel-map: Style tweaks & local img Co-authored-by: Andrey Lesnikov <[email protected]>
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content/posts/newsletter-013/index.md

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@@ -669,6 +669,28 @@ _Discussions:
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[egui_glium]: https://crates.io/crates/egui_glium
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[egui_web]: https://crates.io/crates/egui_web
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### [voxel-mapper]
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![Demo: some terrain painted as grass, snow, dirt, etc](voxel-mapper.jpeg)
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[voxel-mapper] is a library and in-game editor for voxel maps, smooth or cubey.
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The ultimate goal of the project is to make it easy for artists and programmers
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alike to generate volumetric game content, either manually or procedurally.
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The library's author [@bonsairobo] has also written a couple posts:
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- ["Smooth Voxel Mapping: a Technical Deep Dive on Real-time Surface Nets and Texturing"][voxel-post-tech]
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- ["A 3rd Person Camera in a Complex Voxel World"][voxel-post-cam]
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Upcoming on the roadmap are procedural generation algorithms for generating
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maps, new kinds of voxels, and graphical improvements. Currently, the library
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and editor depend on the Amethyst engine version 0.15, but there is a desire to
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make the library engine-agnostic. Contributions are welcome!
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[voxel-mapper]: https://github.com/amethyst/voxel-mapper
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[@bonsairobo]: https://github.com/bonsairobo
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[voxel-post-tech]: https://medium.com/@bonsairobo/smooth-voxel-mapping-a-technical-deep-dive-on-real-time-surface-nets-and-texturing-ef06d0f8ca14
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[voxel-post-cam]: https://medium.com/@bonsairobo/a-3rd-person-camera-in-complex-voxel-world-523944d5335c
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### [Minigene][minigene]
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[Minigene][minigene] is a tiled and ASCII game engine made by [@jojolepro].
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