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N22: Rust in Unreal update (#669)
Co-authored-by: Joe Clay <[email protected]>
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content/news/022/index.md

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@@ -449,7 +449,17 @@ game jam, so he chose a simple theme: digging.
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_Discussion: [r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/nhdwky/i_used_rust_to_make_an_mmo_in_48_hours_for/?utm_source=share&utm_medium=web2x&context=3)_
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[ld48-mmo]: https://kuviman.itch.io/dig-world/devlog/255566/so-i-made-an-mmo-in-48-hours
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[ld48-mmo]:
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https://kuviman.itch.io/dig-world/devlog/255566/so-i-made-an-mmo-in-48-hours
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### [State of Rust in Unreal Engine][rust_in_unreal]
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[This Reddit post][rust_in_unreal] discusses the current state of using Rust in
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the Unreal Engine. It concludes that although there are several ways that Rust
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could interact with the engine, all are still forced to use C++ to bootstrap
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these operations.
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[rust_in_unreal]: https://www.reddit.com/r/rust_gamedev/comments/n9v8m9/rust_in_unreal_engine_may_2021_summary/
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## Library & Tooling Updates
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