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N22: The Process (#646)
* N22: The Process * Rename gif * Break long lines to pass CI check * Reduce gif size and fix markdownlint checks * Shrink GIF Co-authored-by: Setzer22 <[email protected]> Co-authored-by: Joe Clay <[email protected]> Co-authored-by: Forest Anderson <[email protected]>
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content/news/022/index.md

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@@ -123,6 +123,33 @@ multiple turn lanes, U-turns, and stop signs much better.
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[A/B Street]: https://github.com/a-b-street/abstreet
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[@dabreegster]: https://twitter.com/CarlinoDustin
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### [The Process]
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![Animated image showing a small factory in the middle of the game island](the_process.gif)
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_This factory has never looked livelier!_
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[The Process] by @setzer22 is an upcoming game about factory building, process
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management and carrot production, built with Rust using the Godot game engine!
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This month has been focused on improving the game's UI and extending the machine
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logistics system, but there was also room for a few cosmetic improvements:
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- Improved visualization of connections in the [logistic
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network](https://twitter.com/PlayTheProcess/status/1391484080798281728).
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- Implemented configurable filters for machines to build a [sorting
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machine](https://twitter.com/PlayTheProcess/status/1392894719311613953)!
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- New materials and [terrain
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shader](https://twitter.com/PlayTheProcess/status/1396175924652019718).
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- [Trees and dynamically updating
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grass](https://twitter.com/PlayTheProcess/status/1399774534417498121) using
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instanced rendering.
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_Discussions:
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[/r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/comments/nbmfvz/better_logistics_in_the_process_made_with_godot/),
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[Twitter](https://twitter.com/PlayTheProcess/status/1391484080798281728)_
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[The Process]: https://twitter.com/PlayTheProcess/
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## Engine Updates
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### [Rustcraft][rustcraft]

content/news/022/the_process.gif

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