@@ -488,6 +488,24 @@ If you'd like to help contribute, please reach out to [@speak2erase]!
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[ mkxp ] : https://github.com/Ancurio/mkxp
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[ r48 ] : https://github.com/20kdc/gabien-app-r48
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+ ### [ Image Maniac] [ im ]
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+ ![ many images opened in one window] ( imagemaniac.jpg )
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+ [ Image Maniac] [ im ] is a cross-platform image viewer designed for game developers
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+ and other creative professionals. The project's features include:
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+ - Infinite canvas for for drag-n-droping many images onto the main window,
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+ and view them all in a single, unified workspace.
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+ - Quick RGBA channel switching using number keys is usefil for
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+ game developers who work with textures and materials.
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+ - Broad format support including PNG, JPG, BMP, DDS, TGA, KTX2, and HDR.
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+ - Focus on performance even with large files and multiple image at once.
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+ _ Discussions: [ /r/rust] ( https://reddit.com/r/rust/comments/133ruqi/image_maniac ) _
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+ [ im ] : https://github.com/AllenDang/img_maniac
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## Library Updates
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### [ Backpack]
@@ -540,6 +558,33 @@ The next project milestone is
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- [ Elttob released a couple vlogs] [ stockholm ] about their voxel game Stockholm.
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- [ Digital Extinction's recent updates] [ de ] include unit manufacturing,
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shadows, and multiplayer.
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+ - Other engine updates:
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+ - [ ggez is looking for new maintainers] [ ggez-maintain ] .
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+ - Other tooling updates:
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+ - [ ironboy] by @nicolas-siplis is a high accuracy GameBoy emulator
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+ written in Rust and available in the browser via WASM.
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+ - Other library updates:
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+ - [ Strolle] [ strolle ] is an experimental real-time renderer that supports
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+ global illumination.
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+ - [ blend v0.8] [ blend ] brings better support for Blender primitives
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+ and API improvements.
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+ - [ lox] is a library for creating, generating, processing,
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+ and analyzing polygon meshes.
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+ - [ bitcode] is a games-oriented bitwise encoder/decoder which attempts
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+ to shrink the serialized size without sacrificing speed.
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+ - [ virtual_joystick] provides a virtual joystick UI widgets for Bevy projects.
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+ - [ faer v0.7] [ faer-07 ] and [ v0.8 releases] [ faer-08 ] bring
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+ better SIMD operations support for non native types
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+ and overall performance improvements.
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+ - [ egui_graphs] provides an interactive graph visualization widget powered
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+ by egui and petgraph.
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+ - [ Alkahest] [ alkahest ] is a schema-based serialization library
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+ that features infallible serialization, zero-overhead serialization of sequences,
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+ lazy deserialization and supports wide variety of formulas.
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+ - [ wgpu v0.16] [ wgpu-v016 ] brings a bunch of changes to sync with latest spec,
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+ improved APIs, and lots of bugfixes.
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+ - [ the png create] [ png ] got an ultrafast compression mode \-
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+ up to 4x faster decompression.
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[ cnc-052 ] : https://buckmartin.de/combine-and-conquer/2023-04-05-v0.5.2.html
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[ exocave ] : https://cragwind.itch.io/exocave/devlog/516142/grappling-hook
@@ -550,6 +595,19 @@ The next project milestone is
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[ lrpg-2 ] : https://youtube.com/watch?v=SmqQ_Is9QX8
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[ stockholm ] : https://youtube.com/playlist?list=PLsFMLV-H_GYt8KzbJnzrapNkUNtRcBB2n
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[ de ] : https://mgn.cz/blog
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+ [ strolle ] : https://reddit.com/r/rust/comments/12u4ovi/strolle
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+ [ ggez-maintain ] : https://github.com/ggez/ggez/issues/1188
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+ [ ironboy ] : https://reddit.com/r/rust/comments/12qj2ty/ironboy
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+ [ blend ] : https://github.com/lukebitts/blend/blob/master/CHANGELOG.md#blend-08
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+ [ lox ] : https://reddit.com/r/rust/comments/12teoxi/lox_a_fast_polygon_mesh_library
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+ [ bitcode ] : https://reddit.com/r/rust/comments/12nw1pc/bitcode_format
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+ [ virtual_joystick ] : https://github.com/SergioRibera/virtual_joystick
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+ [ faer-07 ] : https://reddit.com/r/rust/comments/12estz9/faer_07
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+ [ faer-08 ] : https://reddit.com/r/rust/comments/12tw26r/faer_08
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+ [ egui_graphs ] : https://github.com/blitzarx1/egui_graphs
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+ [ alkahest ] : https://reddit.com/r/rust_gamedev/comments/12auz7o/alkahest_02
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+ [ wgpu-v016 ] :https://github.com/gfx-rs/wgpu/releases/tag/v0.16.0
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+ [ png ] : https://reddit.com/r/rust/comments/12ks0ka/png_crate_gets_an_ultrafast_compression_mode
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## Discussions
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