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Newsletter 10: Add Jobs and ToC (#156)
* Newsletter 10: Add Jobs * Newsletter 10: ToC * Newsletter 10: Jobs fix typo * Newsletter 10: Jobs: Fix typo Co-authored-by: Joe Clay <[email protected]> Co-authored-by: Joe Clay <[email protected]>
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content/posts/newsletter-010/index.md

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[pr]: https://github.com/rust-gamedev/rust-gamedev.github.io
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[coordination]: https://github.com/rust-gamedev/rust-gamedev.github.io/issues?q=label%3Acoordination
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Table of contents:
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- [Game Updates](#game-updates)
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- [Learning Material Updates](#learning-material-updates)
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- [Library & Tooling Updates](#library--tooling-updates)
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- [Popular Workgroup Issues in Github](#popular-workgroup-issues-in-github)
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- [Meeting Minutes](#meeting-minutes)
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- [Requests for Contribution](#requests-for-contribution)
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- [Jobs](#jobs)
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- [Bonus](#bonus)
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<!--
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Ideal section structure is:
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- [`legion-task`]: A multi-tasking library for the [Legion] ECS.
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This library by [bonsairobo] provides multi-tasking support on the Legion
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ECS, allowing tasks to be executed in dependency graph order. Check out the announcement post in the [forum][legion_task_forum].
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ECS, allowing tasks to be executed in dependency graph order.
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Check out the announcement post in the [forum][legion_task_forum].
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This is a port of the [`specs-task`] library, which provides the same
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functionality for [SPECS].
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[abstreet-issues]: https://github.com/dabreegster/abstreet/issues?q=is%3Aissue+is%3Aopen+label%3A%22good+first+issue%22
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[mun-issues]: https://github.com/mun-lang/mun/labels/good%20first%20issue
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## Jobs
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<!-- An optinal section for new jobs related to Rust gamedev -->
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- [Elektron][elektron] (synth manufacturer) looking to hire Rust Graphics Engineer
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(Gothenburg, Sweden):
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> Elektron is looking for a highly skilled graphics engineer to join our team
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> working on a cutting-edge software platform which will drive
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> the next generation of our instruments.
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> In this role, you will carefully assess, build and take ownership
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> of the graphics stack.
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> The task reaches from low-level aspects concerning performance
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> up to forming APIs used for high-level UI design.
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> As part of this, you will work closely with the design team
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> in order to realize solutions with superb aesthetics.
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You can find all of the details on their [job offer page][elektron-job].
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![Elektron's logo](elektron.png)
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[elektron]: https://elektron.se
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[elektron-job]: https://elektron.se/rust-graphics-engineer
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## Bonus
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<!-- Bonus section to make the newsletter more interesting

newsletter-template.md

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<!-- Links to "good first issue"-labels or direct links to specific tasks -->
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## Jobs
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<!-- An optional section for new jobs related to Rust gamedev -->
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## Bonus
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<!-- Bonus section to make the newsletter more interesting

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