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Newsletter 13: Tetra content (#252)
Co-authored-by: Andrey Lesnikóv <[email protected]>
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content/posts/newsletter-013/index.md

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@@ -184,6 +184,23 @@ are common in games. While fully functional, the code is still in an early
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state and any suggestions for improvements - especially on how best to
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integrate it with the existing ecosystem - are greatly appreciated.
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### Tetra
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[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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versions [0.4.1][tetra-041] and [0.4.2][tetra-042] were released, featuring:
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- Improved Serde support
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- Various fixes and improvements to the built-in `Camera` type
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- Many documentation improvements, based on user feedback
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In addition, Tetra 0.5 is planned for release in early September. For more
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information on the upcoming changes, see the [changelog][tetra-changelog].
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[tetra]: https://github.com/17cupsofcoffee/tetra
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[tetra-041]: https://twitter.com/17cupsofcoffee/status/1289857217198317568
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[tetra-042]: https://twitter.com/17cupsofcoffee/status/1294316642680426497
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[tetra-changelog]: https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
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## Popular Workgroup Issues in Github
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## Meeting Minutes

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