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N19: Graphite (#527)
* Add Graphite section to newsletter #19 * Graphite edit Co-authored-by: Keavon Chambers <[email protected]>
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content/posts/newsletter-019/index.md

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@@ -750,6 +750,34 @@ It consists of two crates:
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[wasm_plugin_host]: https://lib.rs/crates/wasm_plugin_host
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[wasm_plugin_guest]: https://lib.rs/crates/wasm_plugin_guest
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### [Graphite][graphite-repo]
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![Graphite GUI](graphite.png)
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_Progress on the GUI_
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[Graphite][graphite-repo] ([GitHub][graphite-repo], [Discord][graphite-discord],
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[Twitter](https://twitter.com/GraphiteEditor)) is an in-progress vector and
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raster graphics editor built on a nondestructive node-based workflow.
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Since February's Rust Gamedev Meetup [which announced][graphite-video] the
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Graphite vision and attracted tremendous interest, community advise has shifted
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the development strategy to focus on a 0.1 MVP release ASAP:
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- The past year's in-development custom GUI has been shelved in lieu of an
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interim web GUI. Graphite intends to natively support Windows, Mac, Linux, and
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Web. This change unblocks core application development but means Graphite is
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Web-only until the Rust GUI ecosystem matures. Good progress this month has
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been made building the web GUI with [Vue](https://vuejs.org/).
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- Graphite 0.1 will now support only vector editing. This defers the large
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complexity of the graph render engine required for node-based raster editing.
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It should be less difficult to first focus on building a vector editor that
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improves upon the UX of Illustrator and Inkscape.
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[graphite-repo]: https://github.com/GraphiteEditor/Graphite
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[graphite-discord]: https://github.com/GraphiteEditor/Graphite/blob/master/README.md#discord
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[graphite-twitter]: https://twitter.com/GraphiteEditor
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[graphite-video]: https://www.youtube.com/watch?v=Ea4Wt_FgEEw&t=563s
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->

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