@@ -775,6 +775,105 @@ Revitalized from the holiday break, the Mun core team got cracking; those
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[ Mun ] : https://mun-lang.org
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[ mun-january ] : https://mun-lang.org/blog/2021/02/05/this-month-january
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+ ### [ GameLisp] [ gamelisp ] v0.2
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+
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+ ![ logo] ( glisp-logo.png )
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+ [ GameLisp] [ gamelisp ] ([ source code] [ gamelisp-src ] ,
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+ [ playground] [ gamelisp-playground ] ) by [ @fleabitdev ]
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+ is a scripting language designed specifically for Rust game development.
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+
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+ This month, version 0.2.0 has been released. Some of the updates:
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+
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+ - Any ` 'static ` Rust type, including types defined by external crates,
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+ can now be moved onto the garbage-collected heap and manipulated
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+ by GameLisp scripts.
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+ - Rust data on the garbage-collected heap can now contain pointers to other
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+ garbage-collected data, by implementing a ` trace() ` method.
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+ - Version 0.1 could only bind non-capturing Rust closures, but closures
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+ which capture ` 'static ` data are now fully supported.
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+ - Rust function pointers can now be passed directly to GameLisp,
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+ rather than using the ` rfn! ` macro.
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+ The clunky ` lib! ` and ` rdata! ` macros have also been removed.
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+ - Updated documentation starting from the [ "Rust Bindings"] [ gamelisp-doc-bindings ]
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+ chapter.
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+ For full details, see the [ changelog] [ gamelisp-changelog ] .
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+
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+ _ Discussions:
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+ [ /r/rust] ( https://reddit.com/r/rust/comments/kp77vw/version_02_of_gamelisp ) _
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+
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+ [ gamelisp ] : https://gamelisp.rs
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+ [ gamelisp-src ] : https://github.com/fleabitdev/glsp
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+ [ gamelisp-playground ] : https://gamelisp.rs/playground
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+ [ gamelisp-changelog ] : https://github.com/fleabitdev/glsp/blob/master/CHANGELOG.md
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+ [ @fleabitdev ] : https://twitter.com/fleabitdev
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+ [ gamelisp-doc-bindings ] : < https://gamelisp.rs/reference/rust-bindings.html >
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+
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+ ### [ chess-engine]
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+ ![ cli + web version] ( chess.png )
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+ _ Console and web clients for the chess-engine_
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+
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+ [ chess-engine] by [ @adam-mcdaniel ] is a pure Rust, no-std, dependency-free
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+ chess engine built to run anywhere.
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+ > I love chess a lot. It's definitely one of my favorite games ever.
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+ > However, I've always been disappointed when trying to write programs
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+ > that play chess digitally (particularly in a compiled language).
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+ > Although several amazing engines exist, it's near impossible to find
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+ > a neat library for chess-related-programming that runs on everything.
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+ >
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+ > [ chess-engine] is a solution to my problem.
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+ > If you want a chess engine that runs on embedded devices, the terminal,
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+ > [ the desktop (with a gui)] [ chess-gui ] , and [ the web] [ chess-web ] ,
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+ > this is probably your best bet.
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+
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+ _ Discussions:
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+ [ /r/rust] ( https://reddit.com/r/rust/comments/l65e86/a_nostd_chess_engine ) _
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+
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+ [ @adam-mcdaniel ] : https://github.com/adam-mcdaniel
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+ [ chess-engine ] : https://github.com/adam-mcdaniel/chess-engine
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+ [ chess-gui ] : https://github.com/adam-mcdaniel/chess-engine/tree/main/examples/chess-gui
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+ [ chess-web ] : https://adam-mcdaniel.github.io/chess-engine/docs/book/index.html#average-ai
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+
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+ ### [ dcli]
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+
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+ ![ plaintext tables] ( dcliah.png )
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+ _ Example of dcliah output_
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+
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+ [ dcli] by [ Mike Chambers] [ @mikechambers ] is a library and a collection
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+ of utilities&apps that provide a command line interface (CLI) for viewing
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+ player stats and data from Destiny 2, using the [ Destiny 2 API] [ destiny-api ] :
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+
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+ - dclis - retrieves primary platform and membership ids for Destiny 2 players.
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+ - dclim - manages and syncs the remote Destiny 2 API manifest database.
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+ - dclias - downloads and syncs Destiny 2 Crucible activity history
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+ into a local sqlite3 database file.
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+ - dclic - retrieves character ids for the specified member.
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+ - dclims - searches the Destiny 2 manifest by hash ids (from API calls).
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+ - dclitime - generates date / time stamps for Destiny 2 weekly event moments.
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+ - dclia - displays information on player's current activity within Destiny 2.
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+ - dcliah - displays Destiny 2 activity history and stats.
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+ - dcliad - displays Destiny 2 Crucible activity / match details.
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+
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+ [ dcli ] : https://github.com/mikechambers/dcli
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+ [ @mikechambers ] : www.mikechambers.com
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+ [ destiny-api ] : https://github.com/Bungie-net/api
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+
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+ ### Rust Support in [ Shader Playground] [ shader-playground ]
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+
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+ ![ source code in rust, compiler options, and spircv-coross output] ( shaderplay.jpeg )
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+ [ Shader Playground] [ shader-playground ] ([ source code] [ shader-playground-src ] )
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+ by [ @tgjones ] now allows you to try out writing shaders in Rust
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+ (using [ rust-gpu] ) without downloading or building anything.
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+
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+ [ @tgjones ] : https://github.com/tgjones
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+ [ shader-playground ] : http://shader-playground.timjones.io
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+ [ shader-playground-src ] : https://github.com/tgjones/shader-playground
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+ [ rust-gpu ] : https://github.com/EmbarkStudios/rust-gpu
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+
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### [ Dimforge] [ dimforge ]
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[ ![ Dimforge] ( dimforge.png )] [ dimforge ]
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