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N40: Veloren (#1229)
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content/news/040/index.md

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@@ -321,6 +321,35 @@ _Discussion: [r/rust_gamedev][8bit-r/rust_gamedev]_
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[8bit-dev.to]: https://dev.to/
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[8bit-r/rust_gamedev]: https://www.reddit.com/r/rust_gamedev/comments/ylksma/discussion_thread_for_thousandthstars_multiplayer/
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### [Veloren][veloren]
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![A riverside](veloren.jpeg)
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_Reflections on the river_
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[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf
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Fortress and Cube World.
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Doors were worked on, and now they open more consistantly in a single direction.
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There is ongoing work to add train tracks to the world, as well as train
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stations in villages. A talk about Veloren was given at the Rust and Cpp Cardiff
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Meetup, which [you can watch here][rust-and-cpp-cardiff-meetup].
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Work was done on minotaurs to improve their attacks. A new dungeon type, adlet,
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is being worked on. Bird animations are also having some work done. Houses are
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seeing an uplift with some tests being done. In December, Veloren will be
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hosting a Christmas event in the second half of the month.
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November's full weekly devlogs: "This Week In Veloren...":
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[#197][veloren-197],
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[#198][veloren-198],
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[#199][veloren-199].
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[veloren]: https://veloren.net
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[veloren-197]: https://veloren.net/devblog-197
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[veloren-198]: https://veloren.net/devblog-198
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[veloren-199]: https://veloren.net/devblog-199
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[rust-and-cpp-cardiff-meetup]: https://youtube.com/watch?v=bT2SeYXpQm8
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## Engine Updates
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### [Pixel Engine][pixel_engine]

content/news/040/veloren.jpeg

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