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// Inexplicibly, Chrome sometimes emits a negative duration. We need to work around this.
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// There is a SO post attempting to explain this, but it leaves one with open questions: https://stackoverflow.com/questions/23191918/peformance-getentries-and-negative-duration-display
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// The way we clamp the value is probably not accurate, since we have observed this happen for things that may take a while to load, like for example the replay worker.
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// TODO: Investigate why this happens and how to properly mitigate. For now, this is a workaround to prevent transactions being dropped due to negative duration spans.
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