@@ -26,17 +26,12 @@ def spawn(self, x: float, y: float):
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# Assuming the state is Game
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camera : Camera = self .app .state .camera
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pos = camera .rel_to_world (
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- vec3 (x , y , - camera .screen_dist )
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- * vec3 (* camera .screen_size / 2 , 1 )
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+ vec3 (x , y , - camera .screen_dist ) * vec3 (* camera .screen_size / 2 , 1 )
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)
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- self .scene .add (Butterfly (
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- self .app ,
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- self .scene ,
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- pos ,
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- random_color (),
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- num = self .spawned ,
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- ))
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+ self .scene .add (
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+ Butterfly (self .app , self .scene , pos , random_color (), num = self .spawned ,)
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+ )
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self .spawned += 1
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@@ -55,10 +50,7 @@ def script(self):
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terminal = self .app .state .terminal
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typ = pygame .mixer .Sound ("data/sounds/type.wav" )
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- left = ivec2 (
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- (terminal .size .x - len (self .name )) / 2 ,
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- 5
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- )
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+ left = ivec2 ((terminal .size .x - len (self .name )) / 2 , 5 )
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for i , letter in enumerate (self .name ):
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terminal .write (letter , left + (i , 0 ), "red" )
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typ .play ()
@@ -69,4 +61,4 @@ def script(self):
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yield self .pause (0.04 )
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def __iter__ (self ):
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- return self .script ()
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+ return self .script ()
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